"JackieMoon;994112" wrote:
Now to my question: assuming that you have a team that is fairly well developed how would you adjust your approach based on all of this data?
(TLDR: Even the biggest whales and the most frugal FTP veterans keep developing new characters- its the nature of the game. Unless the next character planned for development is so good that you'd pay any price, use the gear breakdown chart to determine if the gear price is worth it to you. Or use the gear breakdown to establish priority in gearing the characters you already have.)
Good question! I think even when your major teams (arena, multiple raid, ships) are well established, you still by nature of the game keep developing new characters. There's always desire to get that character who will bolster an existing team, or to start out on a brand new team.
Some character or team choices are so certain that any amount of gear is worth the price. Boba or GK are good examples -- so strong and versatile but SO expensive. Still it doesnt matter- you will pay whatever you must to gear them because they are worth it. In this case, you dont need this breakdown chart at all to decide on them.
Other choices though, are less certain. Maybe you want to experiment with a team (or character in a team) thats never been tried before, or maybe a choice is "low value" either because they are only slightly better than what you have already, or because their use is extremely niche to only one relatively unimportant area. Or maybe youve sharded up two potentially strong raid teams, but havnt commited much gear yet and want to start first on the team with lower gear reqs so its ready sooner. These scenarios are when you really want to check the gear breakdown chart to help make the decision.