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theXrono
2 years agoRising Adventurer
"KDC99X;c-2449118" wrote:
UPDATE!
I figured out Rey vs SLKR without Rey's ultimate.
For reference my Rey is R8, 524 speed (before leadership), ~194k health, and ~11.3k physical offense. I have all zetas but her basic and Manifest Inspiration unique.
The lineup that worked for me (consistently - did all three attempts), is: RHF(R5), RHP(R5), R2(R7), BB8(R7). No zetas on any of them.
I was trying to stun SLKR and take out the sides but that never got anywhere. Too often he'd just resist, and even if it did apply he'd shrug it off immediately and go into ult after ult, crushing my team into dust, no matter what lineup I tried. I just wasn't able to keep up and keep my team alive long enough to take out the sides. I changed tactics and decided to just try to gun down SLKR first. It's RNG dependent, best case scenario is he goes after one of the sides with his first move, and knocks them into damage immunity, giving Rey the option to Whirlwind on her first turn. I think in every successful run this was the opening play. Almost always prioritize Whirlwind when it's available (targeting the unit you want to kill), unless you have to use Lifeblood to keep someone alive. Prioritize keeping RH Finn alive, because you'll need his healing. Put everyone except BB8 under stealth with R2 - with his foresight/evasion/recovery, BB8 stays alive the best out of the sides. He almost never died in any of my runs unless he was the last one left. If you get this opening from SLKR, you should be able to use Finn's grenade to heal up on his first turn, while he's under stealth. Keep the Lifeblood on Finn/Poe, hitting SLKR with the Whirlwinds whenever possible. Use Finn's TM swap with Rey to get those Whirlwinds off as fast as possible. Sometimes you get stuck behind FOST, in which case just wait until SLKR is open again. In my case, it took 3 Whirlwinds to take down SLKR. After that, you want to take our the Raiders next. It's impossible to kill them without using a Whirlwind, and they're the biggest threat of damage at this point. Avoid hitting them and choose Hux instead, when you're open to counters (ie not stealthed), while you wait for your next Whirlwind to come online. Hux doesn't counter so he's the safest option. Hux and FOST are both squishier than the Raiders so save them for last if you can. At this point you ideally still have at least Finn and BB8 alive, maybe +1 (either Poe or R2). Once you get to this point, you may have to stop using Lifeblood for a few turns to allow your health to come back above 60%, so you can then use Lifeblood to drop it below 60% again and get another Whirlwind. Cleanup is pretty easy once you get SLKR down if you're just careful, but be mindful because those Raiders can definitely wipe you out if you hit them a lot and get too many counters.
@flux_rono
thank you, I also had to remod her a bit but this helped a lot.
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