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6 years ago
"EventineElessedil;c-2010813" wrote:"Juzz;c-2009773" wrote:
Let’s take an example:
Night sister acolyte can have +200CD when using her special attack (5 ni in team and 5 debuffed enemies -> 20*10= 200% ) and she’s g13r7 with 9395 special damage base.
Let’s suppose we put square, cross and arrow with offense primaries and triangle with CD. Using 6* mods that’s 8.5*4= 34 and we have no other offense secondaries.
Let’s see damage done on crit if they are a set of Critical damage:
*(1+Off_Bonus)*(1.5+CD_Mods+CD_Bonus))
*(1+0)*(1.5+.42+.30+2)= 75440.12132
Let’s see damage done if they are a set of Offense:
*(1+Off_Bonus)*(1.5+CD_Mods+CD_Bonus))
*(1+0)*(1.5+.42+2)= 77921.52872
So, Offense set does more damage when crit and when not crit. Making CC irrelevant in order to choose the best set as Offense Set is doing more damage regardless of CC if CD bonus is high enough.
I'm trying to follow your logic here, but the bit I've highlighted is confusing me. This part of your formula adds in Crit Damage multipliers, which assumes that you have actually scored a critical hit. The reality is that you don't always get a critical hit, which is why you must include critical chance in your calculations. Seems your formula is only valid when you crit.
If you don't get a crit hit then you don't get to add in the highlighted bit, which reduces your output by quite a lot, nearly a factor of 4 in your example.
The calculations are done for the damage when doing a critical, yes.
If you don't score a critical, Offense set is always better. So if the Offense set can do more damage on a critical, then it is a win-win and regardless of the CC Offense set will do more damage than CD set. That's why I am only considering damage on a critical hit.
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