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6 years ago
"Jarvind;c-2044947" wrote:"Malachi;c-2044074" wrote:"SparkyBurns;c-2043898" wrote:"Jarvind;c-2043670" wrote:"SparkyBurns;c-2043653" wrote:
Someone earlier asked about relic Dooku... mine is r5 and is phenomenal in Geo TB, and just fine in pvp modes. He's still just so, so squishy even with the health and defense boosts that if anyone uses one of the top 5-6 tiered teams against him if you've used him on defense then he just dies and can't do much. The damage has increased quite a bit though so on offense he can really be useful against quite a few teams. His shock is doing 65k+ damage and usually around 18-20k on his basic.
All in all I'm happy I upgraded Dooku, but there are still better options out there.
How do you have Dooku modded?
I've tried it about 10 different ways. Crit Damage, Offense, Speed + Potency, High Tenacity... no matter what you do you'll be lacking in one way or the other unless you have absolute God mods. And if you do, you're better off using them elsewhere rather than on Count Dooku because you'll still be too squishy in the end.
I disagree, my R7 Dooku hits for 40k on basic (60 with offense up) and I've had his special hit for 200k. I roll with an offense set, offense arrow and cross. CD triangle, protection circle. He's already fast, so speed isn't all that important.
I also have R7 Nest, fun for GAC. I save her for offense and typically get an easy clear on most b teams. R5 FOX is a blast with Hux. He's hitting at 60k on basic followed by 30k with Sith Trooper.
I keep seeing these claims that max-relic Dooku becomes an absolute goliath and I just struggle to believe it. Mine has okay mods at G12 and he hits for like, 6k on his basic. It seems improbable that relics alone cause him to do ten times as much damage.
Well, to be fair a g12 dooku has what, just over 2k physical offence? A R7 dooku has over 5k offence and extra crit damage. So that combined with modding for offence rather than speed/potency would make a big difference.
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