Forum Discussion

Doitsuyama's avatar
9 years ago

Up to date f2p guide

I know there are a few f2p guides out there, but they get outdated and I have seen questions in forum from players who farmed Sid because of those. New meta shifts and events force to evaluate if they are worth changing the basic f2p strategy, and I will try to keep this guide up to date.
First off, I know there are several f2p meta, mostly droids, rebels and now even Rex/Sun Fac. But I recommend the Wedge/Biggs path because it's the fastest and as f2p you need to stay at top Arena ranks for the crystals and must be able to beat Credit Heist at all tiers immediately as you reach the respective levels.
This guide is proven successful when I started end of September. The account is level 77 now (two months later), mostly rank 1 at payout. Arena team is all at 7*, gear 9, level 77 and max abilities and reasonably good mods. Of course with changing meta etc. no repeat success is guaranteed but for now I'm pretty sure it still works very well.
Here's the steps you have to take in easy numbers:
1) Farm GS and Lando in Cantina, always two refreshes.
2) Farm QGJ in Cantina store
3) Farm STH in Arena store
4) Farm Phasma in GW store
This leads to a very easy to maintain Arena team of Phasma (L), GS, Lando, STH, QGJ. Always keep level, abilities and most important gear to maximum!
5) Farm Rey and Ewok Elder in Guild store
6) Farm IG-88 in Arena store after STH
7) Farm Chewie in Cantina to 5* after Lando and GS are at 7*
8) Farm Boba Fett from Cantina store
9) Farm Biggs from GW store after Phasma is at 7*
10) Farm Anakin and Rey from hard nodes
This gives you a Credit Heist team of Lando, STH, Boba, IG-88, Chewie which is good enough to beat it (just have Lando and STH on max, they are the stars). Ewok Elder is a slow farm, but worth it for Galactic War and Rancor raid.
11) You will have time until level 69, now finish mod nodes and farm 5 dot health mods to improve main chars
12) At level 69 farm Wedge from Cantina and gear Wedge and Biggs up as fast as possible
You may suffer a bit in Arena and fight for top 5 or even top 10 while doing this. When Wedge, Biggs, Rey are strong enough (priority on Wedge and Biggs) you can use them in Arena team, like Wegde, Biggs, Lando, STH/GSRey/QGJ depending on matchups. Wedge, Biggs and Lando are the core of the team.
At level 76 you probably can omega Wedge, Biggs and QGJ basic ability, at level 78 omega Lando, Wedge and Biggs second ability as much as you can get omegas already. Put speed mods on Biggs so he shoots first, then you can OHKO a key character of the opponent. With everyone at about level 76, gear 9 you should now find it very easy to stay top 5 in Arena and compete for top spots with the whales.
13) At level 77 farm Anakin from Cantina and gear him
This gives you the current f2p meta of Wedge, Biggs, Lando, STH, Anakin. Have fun! Until Anakin is ready for action, or even then, you should level and gear up Boba, he fits everywhere after his recent rework.
14) Farm Ackbar from Arena store
15) Farm Teebo from GW store
16) If you want to be competitive in Fleet Arena (and you will find this quite easy with GS, Wiggs and Boba who also are strong pilots by now, I was top 5 instantly) farm Resistance pilot from GW store, JC from hard nodes, Poe or Ahsoka from Cantina store and TFP from Cantina before starting with Anakin

Notes:
1) Don't hesitate to farm gear! Even if this means simming nodes for two days until the 50 stun cuffs are complete! Gear is simply the most important factor to make your team stronger.
2) Look out for a guild which does T7 raids and needs contributors for 600 daily tickets. Get GS or Lando to 7* as fast as possible and enjoy the T7 raid gear. With the above initial arena team (which are all 7* rather fast) I very soon wasn't even last, but placed in top 30 for raid, this team is amazingly strong very fast. It gets only a lot better with Wiggs.
3) Don't spend crystals on cards, only energy refreshes. This brings gear, cantina shards and levels you up faster. The mod pack cards which appear sometimes are an excellent buy though. I went the dolphin route to buy a few of these, they have loads of V-A and V-B mods which translate into huge secondary stats.
4) After the steps above you can farm whatever you like. I am going a resistance route for speed mod challenge and in case Millenium Falcon becomes available, but it's really your personal taste. Just never miss to level and gear your arena team to the max. You might even go for a healer, I didn't need one yet, also not for GW - I haven't even started on Lumi yet (Ackbar trap against Vader and self heals from Lando and STH does the trick).
5) It's good to cooperate with other top Arena players in a line group, making things a lot easier. Try to track them down in forum or via their guild leaders.
6) It's actually the first step actually, but probably too late for players interested in this guide, but still. Set your device to a not so popular time zone when you start playing SWGOH to avoid payout competition. I choose Baku and am the only one with this timezone at Arena payout. Also getting a few hours ahead allows you start the "new day" in the evening which allows you an early start in the day if you wish, I like it a lot this way.
7) Last but not least, never miss out on free energy and low cost shipments, give and take guild exchange liberally, and never let your energies stay on max.

May the force be with you. ;)

288 Replies

  • I've been following your guide since I've started on the late November shard. This guide proved very successful and as I was lucky enough to get free 4* Wedge at start I usually stay in TOP 3 at my arena. I'd like to thank you, Doitsuyama, for such a clear and efficient guide for starters.

    Classical Rebels team of Wiggs\STH\Lando + Boba\QGJ served me well through all these months, but with arrival of new Empire and now Sith meta I will soon be forced to switch to either of these teams.

    Empire team feels easier to grasp and according to swgoh.gg most people currently use zVader\TFP\Boba\Emperor + Shoretrooper\B2 layout. I have my Vader, Boba and EP at G10 now, staring and gearing TFP. My plan were to get 3 or 4* ShT from the shipments and give first Zeta to Vader.

    However now, with emerging Sith meta, I've got a bit hesitant of Empire route, as more and more Zeta Maul teams appear to be taking over #1 meta. Here again, I have Vader and EP ready, Darth Sidious is G8 and almost 6*, Darth Nihilus is 3* and G8.

    My question is who will be best to give my first Zeta in your opinion and if that is Darth Maul, then what team composition would you suggest to use with him?

    Here is the link on my profile: https://swgoh.gg/u/omniside/.
  • Since you already have B2, what about
    zMaul EP Vader Boba B2?

    If you see the meta squads
    https://swgoh.gg/meta-report/
    this would be on 2%. But the more popular ZMaul squads require Chaze or GK, which you don't have.
  • Hi Raw and thank you for your prompt reply! Your comments and thread where you sharing first hand experience are exceptionally useful and great addition to Doitsuyama's guide.

    I am considering suggested squad as well, but wondering how viable it can be in the face of squads including Darth Nihilus/Sith Assassin or Chaze teams present in abundance on my shard. I've heard Rex lead teams may also possess a threat if you are running Sith.

    I would really like to hear Doitsuyama opinion as he is a few months ahead of us and can provide us with a wider perspective taking into account things we maybe missing at the moment.
  • I am also interested in Doitsuyama's opinion, if I may add my team I aim for, it would be the same but Sun Fac instead of B2. Only because I have SF already.
  • The four people ahead of me with zeta's in my shard all have a zVader and were giving me a hard time in Arena, I needed them to help me to get Rank 1 (it's a really cooperative shard). They also were able to solo the whole Rancor raid, zVader with fast empire and sith gives enough TM reduction to control the Rancor (put QGJ and Rex in and you can even auto it, at the new 4* speed it's over in 15 minutes...).
    But when my zeta was ready I gave it Maul and now I was giving the other guys a hard time, zMaul easily beats zVader in Arena. Now the other guys had to put their next zeta on Maul, and the top Arena is dominated by zMaul now (not only my Arena shard). The sole Rex, Chaze team gives us a hard time though, this is a good defense against zMaul because you can't prevent tenacity up from either Rex or Chirrut.
    Conclusion: If you want to reach/stay top Arena ranks, you must zeta Maul, especially if your speed is not top. He doesn't give you much for Rancor or hAAT though, there zVader is the best choice. Arena is most important part of the game, so give the first zeta to Maul, the second to Vader.
  • "Raw;940795" wrote:
    Since you already have B2, what about
    zMaul EP Vader Boba B2?

    If you see the meta squads
    https://swgoh.gg/meta-report/
    this would be on 2%. But the more popular ZMaul squads require Chaze or GK, which you don't have.

    Nihilus even at 3* (or with 2600 crystals at 4*) is better than Vader here. He also is pretty easy to gear, my Nihilus will be gear 11 soon (only 25 gold Biotech from challenge missing). His kit is not dependent on health and offense which are the main things stars give. He also is not a core piece of raid teams (where stars are mandatory), but he is great for Arena.
    The fifth position should be a tank, and there are many good options: GK, Sun Fac, RG, Shore, B2 all do their jobs if they have high protection through high gear level. All are tough to gear though but that's the nature of tanks. GK is best, Sun Fac second best. I actually had a Palp team after Wiggs, and decided to go for Shore. He is very good too, B2 probably is the worst choice (or rather "least good", he is not bad either). I can really only work one more tank after Shore, and this will be Kenobi.
    One more thing, with zMaul you will have so many options as Sid, Savage, Dooku and Assassin all are very good fits, only Vader doesn't really have a place here. If you need speed, you must put Assassin in the team, also viable at 3*. With ok speed mods on her she will go first under zMaul and give all Sith 36% TM, allowing to compensate for worse speed mods.


  • Thanks, Doitsuyama. It seems Sith meta is here and there is no way to avoid it. Besides, my Vader can't enter heroic Pit as he isn't 7* yet. So, first zeta goes to Maul.

    How does zMaul team doing agaist Chaze/Wiggs teams? Hopefully Boba with Nihilus and Sun Fac will be enough to deal with them.
  • "omniside;946359" wrote:
    How does zMaul team doing agaist Chaze/Wiggs teams? Hopefully Boba with Nihilus and Sun Fac will be enough to deal with them.

    zMaul probably is the best bet against Chaze, the standard Rebels with Wiggs and Chaze get eaten up here. Chaze still are the most OP toons in the game in my opinion, and I have a hard time against a fast zMaul Palp Nihilus Chaze squad (I beat it often enough). My team actually has Boba and Nihilus, but Shore as the tank (Sun Fac would be good too).

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,868 PostsLatest Activity: 2 hours ago