Ok guys... slightly reworked my previous proposed rework and came up with this build which I personally think is near spot on for Darth Vader as a character and would put him rightfully at the top tier of all around characters and a decent counter to new Rebels/CLS. What do you guys think... bit OP but that goes with the state of the game :)
Darth Vader
Terrifying Swing (Basic) Omega'd
Deal Physical damage to target enemy and inflict Ability Block and Defence Down for 2 turns. Jedi and Rebels cannot resist these effects. If the enemy is suffering 2 or more Damage Over Time effects, stun for 1 turn and remove 100% turn meter.
Force Crush (Special) Omega'd
'4 Turn Cooldown'
Deal Physical damage to all enemies and inflict Speed Down, Health Down and 3 Damage Over Time effects for 2 rounds. Any enemy that resists these effects loses all buffs on them and 50% Turn Meter. For each enemy that resists, deal +20% damage, recover 5% health and reduce the cooldown of this ability by 1.
Culling Blade (Special) Omega'd
'4 Turn Cooldown'
Deal Physical damage to target enemy and dispel all status effects on them. This attack deals 50% more damage for each detrimental effect dispelled and Darth Vader recovers 10% health for each positive effect dispelled. Grants 100% Turn Meter and recovers 50% protection on a finishing blow. This attack can't be evaded.
Inspiring Through Fear (Leader) Zeta'd
Empire and Sith allies gain 30% Offence, +50% Critical Damage, +15% Critical Chance and have a 70% chance to remove 25% Turn Meter on hit. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.
Overwhelming Force (Unique) Zeta'd
Darth Vader has +100% Defence, +30% Potency, +50% Tenacity and gains +5% Offence (stacking) for each enemy he applies detrimental status effects on. Darth Vader starts each encounter with 100% Turn Meter. If Darth Vader is stunned, he immediately cleanses himself of all negative status effects and gains 100% Turn Meter.
Empires Enforcer (Unique) Zeta'd
Rebel and Jedi enemies deal -25% damage to Darth Vader and grant him 30% Turn Meter whenever they attack him. If an enemy lands a Critical Hit on Darth Vader, he gains Offence Up, Speed Up and Critical Chance Up for 1 turn.