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- From what I have seen the AI doesn't attack the exposed person so it is a usless ability on defense
He does hit harder and if you are leading with QGJ then he isn't so slow - so I am hearing that he isn't that much better. too bad; because I like Mace Windu want to like his character in this game. and I like the idea of a 2nd character that is able to remove buffs (taunt, ect) from enemies.
- He is an easy farm, and I'm struggling with my 5 Jedi team. I also pulled him in a bronzium, so I'm going to take him to 7* and hope they buff him again.
- for me; the farming in the cantina is either him or Plo Koon. and I think mace is more effective than Plo so I am farming him as well for another 5* needed for yoda
"Galgenstrick;113903" wrote:
He is an easy farm, and I'm struggling with my 5 Jedi team. I also pulled him in a bronzium, so I'm going to take him to 7* and hope they buff him again.
Same. Fingers crossed!- Mine is at 6* g8. Running on offense as lead or with Sid he is not bad. Crits 5-6 on the expose.
I have not been able to experiment too much yet mixing with others.
He will hopefully hit a lot harder at 7*
Not viable for arena defense with exception of a punching bag since ai won't play him right.
I think many of the toons need more buffs.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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