8 years ago
We need a new raid.
The most fun I've had playing this game is preparing for and defeating both the hpit & haat. Are raids a thing of the past or will we ever get new ones?
"Mab77;c-1382787" wrote:
I like the idea of having a new raid use the same currency as the pit and give the guild the choice which raid to launch. This way it won't take any more game time than is already being used. It would also give the older guilds something new to work on and new guilds something to build towards.
"Frostwave;c-1382670" wrote:"Anakin_Skywalker;c-1381349" wrote:
HATAT(Not just 1 AT-AT at a time, more like a war)
HP:100M
6 Phases
(P1:Single ATAT, P2: 2 AT-ATs, P3: 3 AT-ATs, P4: 4 AT-AT & 2 AT-ST, P5: 6 AT-AT & 4 AT-ST & 1 Star Destroyer, P6: 4 AT-AT & 6 AT-ST & 2 Star Destroyer & 1 Death Star
DPS:Insane
Enrage: 6 turn CD
Able to bring upto 10 characters at a time.
AT-AT: Does Insane Damage and has an annihilating ability using its foot to step on character. If AT-AT reaches the trench all the toons get stomped in one or two turns. Can be toppled once a joint is disabled, hindering it's advance. AT-AT takes a very long timr to be repaired from topple, and he is not immune to tmr while toppled, unlike rancor. but becomes rather stronger when all legs are disabled, since the head is now level to the ground, more direct hits. Players don't get to hit head or body at the beginning. Any of 4 legs first, then the other legs, and finally the head which has incredible amount of hp and higher dps. Players have an additional ability called ' take cover ' which makes the character immune to AT-AT (or AT-ST) attacks for 1 turn (cooldown 0). Can't do anything else when character is hiding.
AT-ST: The machine we fight against in Endor Escalation, but this one can be toppled too. Details about topple pretty much same as above
Star Destroyer: Incincible and a very powerful support, like AAT in P3 HAAT.
Kit is basically same as that in tarkin's capital ship, but all his attacks are AOE including basic. 'Take Cover' ability doesn't protect characters from Star Destroyer Attacks. TIE Attack ultimate ability cannot be evaded and it does massive attacks using 12 TIE Fighters, but in P5 & P6, players get another additional ability called 'request scramble', which scrambles(emergency take-off) all of the players' ships to mitigate incoming TIE Attacks. (Auto control) (cooldown 3, yet defeated ally ships cannot be reused till the end of encounter-victory or phase transition or all character defeat)
Death Star: The ultimate planet killer, once this u it goes off, the player is instantly defeated and cannot try any more attempts no matter how many toons they have left.
Cooldown 72, Reduced by 1 whenever the shield generator is down to 0 health.
Shield generator: Present in the background from P1 to P6, takes damage when any ground enemy gets a turn while all ally toons are using 'take cover', or when any floating enemy gets a turn while all ally ships are defeated or 'request scramble' is not used in right time)
If all ground enemies are defeated till p6, the guild takes the prize.
6 shards of at the least, 12 at most for 1st
Wow... I really like all that is said here except the scramble not used in the right time. That sounds like a personal tactical error... screw up... get punished lol