"Mephisto_style;c-2141550" wrote:
"Jarvind;c-2141259" wrote:
Honestly, with how common a relic Geo squad is at this point, Traya isn't even a great counter anymore unless you also have the whole team at relics. You'll likely win, but you'll bleed a lot of banners while you wait for the Geos to chew themselves up off her leadership unless you have a very fast, very tanky Sion.
But who using that counter would not do that to their Sion?
That's similar to the talk above about "not needing EP z lead", who the hell wouldn't z 1 of the most transformative z in the game? I mean, yes now if you had to lick between Vader lead and his Vader would be reasonable but having an insane TM train is gold
You’re missing the point of the thread. Nobody is discrediting Palp’s z lead. It’s fantastic. However, this thread is about a Geo counter, and for Geo’s, Palp’s zeta is not necessary and I can personally attest to this as I ran against Geo’s without Palp’s zeta for awhile.
Against other squads, it could be the difference between win or lose, but against Geo’s, no, because having 1 extra enemy (Brute) gives Vader an extra turn to completely cool down MM.
MM has a cooldown of 8 turns, so:
Force Crush > MM (Start Cooldown) > Saber Throw Brute (KO, CD 7) > Basic other five Geo’s (End MM, CD 2) > Force Crush (CD 1) > Saber Throw Brood (KO, CD 0) > MM and finish the rest.