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"KennyKonif;806411" wrote:
"Silentwalker;805857" wrote:
At the start of the event I didn't know it reset so I missed like 3 days of farming, now I have a 7 star with 32/100 shards. Hopefully there is another way of getting him to 8 stars that doesn't requite money. :(
WHOA....WAIT.....you can *8 tell me how
It reset every 24 hours and if you did all of them every day you could 8 star. :/- I've posted this on the 'ideal droid team thread'. My thoughts are there but here's some vids of him in my groids (grindy droid) squad:
Vs Wiggdo + JKA meta
https://youtu.be/9m_Js3x6tjM
Vs Empire meta with B2
https://youtu.be/bJb2WptTUj8
Vs Fett lead
https://youtu.be/t5DFGHYjlgU
Vs current JE 'burst' droids
https://youtu.be/vaxrD8zgvuE - Been using him in pvp quite a bit but one thing I noticed is that even though his counter is at 97.6% he almost never counters, for example he only countered once after being hit 7 times. His taunt is 75% but atm it's more around the 20% mark.
If his counter is going to be that high they should just make it 100% seeming that his taunt isn't 100%. It's really messed up some pvp battles for me when he refuses to counter... - Well, this is annoying. My kso just got attacked 8 times and he counter attacked 0 times... No debuffs or anything. Is anyone else having problems with their kso refusing to counter attack when they're hit?
"Silentwalker;808492" wrote:
Been using him in pvp quite a bit but one thing I noticed is that even though his counter is at 97.6% he almost never counters, for example he only countered once after being hit 7 times. His taunt is 75% but atm it's more around the 20% mark.
If his counter is going to be that high they should just make it 100% seeming that his taunt isn't 100%. It's really messed up some pvp battles for me when he refuses to counter...
Sorry to point this out but it's at 97.6% because that was the statistic of failure K mentions in the film...
Adding to the topic, my K seems to be countering just fine."SifuSteve;810487" wrote:
"Silentwalker;808492" wrote:
Been using him in pvp quite a bit but one thing I noticed is that even though his counter is at 97.6% he almost never counters, for example he only countered once after being hit 7 times. His taunt is 75% but atm it's more around the 20% mark.
If his counter is going to be that high they should just make it 100% seeming that his taunt isn't 100%. It's really messed up some pvp battles for me when he refuses to counter...
Sorry to point this out but it's at 97.6% because that was the statistic of failure K mentions in the film...
Adding to the topic, my K seems to be countering just fine.
Ok, once I get lando to 7* I'm dumping him like a bag of bricks. He almost never counters for me and his taunt is at around 20% if I'm lucky.
The RNG on him is terrible for me, if it was better he might be viable in PVP but because of him I keep losing and I'm counting on his abilities actually working but unfortunately they never do.
Have not seen the film yet, after ep 7 I've kinda lost any hype for the movies.- K2SO can be very annoying if he is always counter-attacking, because he will constantly be gaining taunt no matter how many times he is dispelled. This would necessitate a character like Sun Fac to dispell as often as taunt is raised.
The problem is that his counter chance plummets when he takes a debuff. There are very few meta teams (going forward) that will not have someone to apply debuffs, so his usefulness drops for this reason.
The solution I see would be to load him up with tenacity mods or run him with Rex, Yoda, or his buddy Cassian to give him Tenacity up. Of course, tenacity up can be dispelled, leaving him vulnerable again. - He turns into a nightmare, gear-wise, after 9. Did u think you were going 2 get a free toon that wouldnt have profitability for EA?
"Unimatrix010;816102" wrote:
"Thor_Odinson1;815733" wrote:
K2SO can be very annoying if he is always counter-attacking, because he will constantly be gaining taunt no matter how many times he is dispelled. This would necessitate a character like Sun Fac to dispell as often as taunt is raised.
Granted, I haven't usedy K2 much, but doesn't his taunt go away whenever he is damaged? No need to dispel it at all, even aoe removes it.
But the real elegance of his design is that he loses his taunt, counters and immediately gains it again. With good crit chance mods and HK's lead, he gets a lot of hits out which although they're not damaging, inflict a really useful offense-down. In my groids squad, this makes everyone a lot more survivable - and IG100 does it too."Unimatrix010;816102" wrote:
"Thor_Odinson1;815733" wrote:
K2SO can be very annoying if he is always counter-attacking, because he will constantly be gaining taunt no matter how many times he is dispelled. This would necessitate a character like Sun Fac to dispell as often as taunt is raised.
Granted, I haven't usedy K2 much, but doesn't his taunt go away whenever he is damaged? No need to dispel it at all, even aoe removes it.
No. He counter attacks. And because his taunt buff doesn't go away until the end of the turn, he will counter attack and regain the taunt immediately. He has to be dispelled or given a debuff so his counter chance goes down.
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