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7 years ago
"BulYwif;c-1574060" wrote:
Clone Sergeant's ARC-170 is also very good since he taunts until he loses protection. He regains taunt even if dispelled. Kind of improved version of Biggs' ship in reinforcement.
I loooooooooooove Clone Sgt, it's one of my new favorite ships. But you can get by with just the level 1 and level 2 versions for now. I assume the OP is talking about which one to bring up to level 3 first, so I think you can rule out the ARC for now. (Also, to the OP, I would suggest upgrading four abilities to level 2 before upgrading one to 3, but you do you!)
Assuming you want to go from 1 to 3 on one ship right now, I think there are two really strong options depending on what you need:
1) Wedge. His level 3 reinforcement ability is an undodgeable, irresistable buff immunity and heal immunity. This is perfect for getting rid of those troublesome Biggses out there, especially considering Wedge's special will get an additional 40% damage right from the jump. It won't cleanse a taunting Biggs, but that's probably for the best--if two taunts becomes the meta, you'll want Biggs to be taunting so you can rip through him.
2) Plo Koon. His level 3 reinforcement ability heals both health and protection for a significant amount. In and of itself that's pretty good, but right now there are two very important ultimates that this counters--Tarkin and Thrawn. Both do a boatload of AoE, so late game this will keep your ships up. More importantly, Thrawn will pick one of your ships and instantly destroy it, but Thrawn can't ignore taunts. Bring in Plo Koon, throw his taunt on a ship you don't mind losing (someone with low health, for instance) and you can get through that ult.
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