Forum Discussion
8 years ago
GK (L) zarris/teebo/scout/zwicket
Again all woks stealthed and with GK & zarris both able to call the woks to assist that makes 2 chances for teebo (moded 4 potency) to zap all tm and then another teebo tm zap from wicket and then teebos actual turn.
Potentially allowing you to zap 100% tm from 4 different targets in 1 round... you could completely shut down nihlus/thrawn and still have a dispel from teebo to use on enemy taunter. And dont 4get scouts 50% tm reduction.
Of coarse moding the speed to put teebo inbetween GK & zarris (to dispel) would be required but it should naturaly fall there anyway
Again all woks stealthed and with GK & zarris both able to call the woks to assist that makes 2 chances for teebo (moded 4 potency) to zap all tm and then another teebo tm zap from wicket and then teebos actual turn.
Potentially allowing you to zap 100% tm from 4 different targets in 1 round... you could completely shut down nihlus/thrawn and still have a dispel from teebo to use on enemy taunter. And dont 4get scouts 50% tm reduction.
Of coarse moding the speed to put teebo inbetween GK & zarris (to dispel) would be required but it should naturaly fall there anyway
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,748 PostsLatest Activity: 28 days agoRelated Posts
Recent Discussions
- 3 days ago
- 4 days ago
- 4 days ago