Forum Discussion
9 years ago
"Nonemo;326147" wrote:"int3ns1fy;326105" wrote:
I really don't understand the consternation over RG. Everyone and their mother has QGJ from the speed meta, did people just automatically assume he's garbage now if you don't use him as lead? He's still an excellent DPS, and Humbling Blow is a very hard counter to RG's auto taunt. Unless you're running a team with bad DPS, you can easily get one of your opponent's toons below 50% health in the opening round. Then QGJ dispels RG's taunt in round 2, with the added bonus of getting offense up. You then go back to nuking the same toon and kill it. If you popped your big CDs in the opening round, by the time you get another toon down to 50% health Humbling Blow might be off cooldown again. If not then you might have to whittle RG down a bit, which isn't a bad strategy anyway as he can't stun if he's below 50% health.
I really think people are overreacting a bit too RG. Yes it's a powerful character, but also completely predictable (which I find FAR less annoying than the Dooku RNG-fest). If your strategy is to hammer on RG until he's dead then of course you're going to find him frustrating to go up against...
QGJ is definitely a good counter to RG. Right now the only viable one, I'd say. A few outliers may use Mace and just accept that he sucks on defense. But QGJ is by general consensus the best dispeller available.
However, QGJ will very likely spend a lot of time stunned. Especially on defense. But the AI Dooku is also fond of targeting Jedi, I suspect. Battles are also messy nowadays. If you've brought a toon to <50% and are forced to spend a few turns hacking away at RG before QGJ can go and remove the taunt, your target can often heal up due to passive heals or health steal, bringing it into green. Meaning you need to one shot it to keep RG from undoing your work.
This, once again, puts us in a situation where the heavy hitters end up being way superior to the medium hitters. This is one of the things this update was supposed to remedy, the way I've understood it at least.
RG just forces you to strategize much more than any other tank in the game. This is becoming very obvious after the introduction of Protection. I'm not convinced that is a good thing.
Says Who??
Asajj if played right is far better than QGJ
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