"Greg1920;237562" wrote:
Do you really need past ability level 5 on his basic. Once you get 80% stun I don't thing the mats are worth it. An extra 11% damage or like 200 on a crit doesn't seem to matter.
Also does increasing his special do anything. It looks like it just increases the turn meter gain a few % but not the chance of the effect. So an extra 10% meter every 4 battles doesn't seem worth it either.
I'm about to start using him in arena and have him at 5-3-7. Is there really a benefit past there?
His third skill is very useful, RG gain 15% turn meter and 4% health everytime that an allie is damaged, so he can gain a lot of turn meter and can be faster than Poe Dameron, for example, sometimes I stun Poe with RG before the taunt of Poe, and if you have Luminara and you heal RG and the taunt is finished before he die, he will continue gaining turn meter and health and the taunt will be activated automatically again. Luminara is very useful to get the rank, to defend the rank is better an attacker non jedi.
It's true that the first skill is enough with level 5, but sometimes these 2 levels are essential to kill an enemy if RG is the assist of IG-86, GS or QGJ, but to begin to use RG is enough with 5-2-2, then the best is improve to 5-3-7 and then 7-3-7 and 7-5-7.
In the level 8 RG will gain +15% damage and cooldown -1 in the first 2 skills, so would be interesting, if you use Luminara to heal RG maybe you can use 2 times the defense up before he die, so I will increase all skills to 7-7-7, always is good have the Arena team with full skills.