"Mephisto_style;c-2274604" wrote:
@KaliMendo
GAS has some easy counters. On defense you are not going to likely get a hold with GAS. It is probably better to save GAS Rex and 5s for offense. If your opponent has nothing particularly requiring GAS, you can always use him for high banner win solo, and Shaak/Rex/5s for another battle.
GAS is kinda wasted on D.
I’d argue the opposite (other than agreeing that if they set a fairly soft defense where you can use GAS as a high banner solo character) - unless you are reasonably sure you will NEED your GAS/501st to clear the opponents board, from a banner efficiency standpoint, GAS/501st is much better defensively.
When used offensively, other than GAS regenerating while in cover, there is no protection recovery for the team, so the first opposing AOE is going to strip a max protection banner for each other member of your team, and since (unless you are massively over killing your target) GAS will likely be knocked into cover at least once during the fight, paired with the fact that you likely are going to burn 5’s taunt special on his first turn while GAS is still in Advance, there is a fairly high likelihood of 5’s sacrifice also being triggered, which is another 4 banners gone.
Finally, unless you somehow manage to time it that GAS is coming out of cover ‘naturally’ with full protection as the final attack, his permanent taunt while Advancing means GAS is also very unlikely to finish the fight with full protection himself, which is another banner gone.
Conversely, if left on Defense, unless the opponent brings a team that provides a TON of protection up/bonus protection/protection regen, or otherwise massively overkill’s him with a GL counter (or an annihilate/instant defeat) GAS is likely to get his own high damage AOE off at least once, stripping a max protection banner from each opposing team member, and if nothing else he WILL get a turn coming out of Cover when they kill the rest of the team, and he is going to have all his bonuses, meaning a fairly high probability of punching through protection completely and also stripping a max health banner (if not outright one-shotting his target), and a fair chance of doing the same on each of his counter attacks until defeated…
TL/DR
GAS fights tend to be ugly, better to let the enemy lose banners knocking yours out than to miss max banners using yours offensively.