Right now I use the following set up: zKrum (L), zFOTP, zylo, SFTP and FOO. Replacing Krum is not an option but I am thinking of replacing one of the others and bring in FOST (and possibly at a later stage FOE).
Would you remove anyone in the team and if so, who and why?
"Ikky2win;c-1506394" wrote: Definitely replace fosftp with fost. He’s a requirement for the squad. Fotp and foe are interchangeable depending on what you’re using the squad for; however, kru, foo, fotp, and fost are requirements. I use fo for my arena shard and have done extensive research and testing. I get first/second every day, though my shard is a late November shard. Still, it can beat zpalp teams.
Ditto the recommendations to replace FOSFTP. FOTP does the majority of the damage in this squad. While the SF version has some useful skills, you already have stuns from both KRU and Kylo. You don’t really need more speed because once this team gets rolling, it’s all about turn meter. Speed up isn’t going to make a huge difference. Replacing FOSFTP with FOST will help keep FOTP alive. His taunt can’t be prevented by shock or buff immunity because it dispels before applying the taunt. His basic clears buffs from the enemy if he has advantage, and he counters, so he gets to use that basic a lot. His taunt also gives TM to the entire squad just like Kylo’s Lash Out. You really want to feed TM to FOTP for those massive crits. Some people may consider this squad fifth tier or whatever, but it really can compete if you use it well.
FOE replaces FOTP if you are going to use him. With him in the lineup, Rancor solo is possible, or so I am told. I still think FOTP is better for arena and shorter encounters.
Hope you have carbantis lol. He’s actually super super good though. His zeta is actually useful. His taunt is amazing because it’s on a short cooldown, it dispels all debuffs on himself, and it gives all other fo 25% tm. His basic is quite nice too. Not only does it slow, but if he has advantage, which he often does from kru getting hit or you can cast marching orders on him, his basic will dispel buffs.
"VonZant;c-1506474" wrote: Soon we will be able to have 2 full FO squads when we get Pratorian Hux and Snoke. Will have an extra .5 left over for another squad too. ;)
**** is Pratorian Hux?
Oh wait, punctuation is non-existent. I get it now.
My new years resolution is to do away with punctuation and grammar and spelling all together to keep people guessing that is what you are talking about my righting write
"Minowara;c-1509130" wrote: Holy **** there are some interesting answers in this thread.
Very interesting.
There are two FO teams that are proven to be good in late-game arena. They are:
KRU (L), FOST, FOO, FOSF, FOX
-or-
KRU(L), FOST, FOO, Kylo, FOX
I have yet to see anyone survive old-server high end arena without using one of those two teams when running pure FO. Some use Thrawn in the team as well, but I find that you don't really need him. If you are talking DS TB then the team makeup isn't as important.
FOX should be farmable in the next 2-3 weeks, so don't dismiss him. He 100% replaces FOTP.
I’m not sure what you refer to when you say that it has been proven to be good in late game arena. I’m in an older shard (nov-dec 2015 don’t remember exactly) and I have yet to see anyone in top 50 or even top 100 using FO in my arena, regardless of squad comp. I have a lot of whales in my shard so don’t think FOE not being farmable yet is a major issue for them, but maybe we will see more ppl use him and FO when he becomes available for the larger community. I will certainly farm him, though gearing him to lv 12 is another issue entirely;)
Stokat it's not common but we exist. There are a number of us on November 2015-January 2016 shards that are running FO and placing first. There isn't a team we can't beat on offense.
"Ikky2win;c-1510018" wrote: Foe has tm removal, team tm gain, and dispel. He’s also tankier than fotp. He’s especially good against two tank teams I would think. I haven’t tried him yet but I play fo in arena so I’m pretty familiar with the strategy. The one thing fotp has going for him is buff immunity which is really good on characters like sion. Foe is better in pve though. Fo team with him can solo rancor with the tm removal of both him and foo
I’m just curious how FOE’s damage compares to FOTP in arena. You could even throw FOSFTP in there and make it a threesome.
A squad a lot of people who run FO are trying is the core 3 (KRU foo fost) and then fosf and fox, and using FOSF to call fox as well as foo MO gives fox enough turns to be hitting pretty hard straight away
"SoonerJBD;c-1509568" wrote: I haven’t seen an in-depth breakdown comparing FOTP and FO Executioner in arena, but my inclination is that FOTP would be better in shorter encounters like arena while FO Executioner would outclass him in longer encounters, particularly raids, where his TM bonuses and stacking damage would really pay off. He may also be better in arena, but FOTP’s damage is tough to beat.
FOX is much better in arena.
Thanks for the “in-depth breakdown.”
Doesn’t need to be in depth, his kit is more useful and has a dispel. And his damage is better over the battle
“Because I said so,” isn’t evidence of anything, is the point. If someone can show numbers to back up the statement that FOE is definitively better, great. I don’t doubt he is better in raids. I’d like to see some actual comparisons between maxed out FOTP and FOE before I accept that FOE is the best option in arena. His kit indicates he needs a while for his damage to ramp up, whereas FOTP can do elite damage from the start. And you need that damage early and often in arena.
An assertion with no evidence to support it is useless. I’m not contending that FOTP is better. FOE might be the best option. But I would like someone to give a detailed explanation of why, preferably with numbers attached, before we just go with the blanket assumption that FOE is the best option in arena.
"SoonerJBD;c-1509568" wrote: I haven’t seen an in-depth breakdown comparing FOTP and FO Executioner in arena, but my inclination is that FOTP would be better in shorter encounters like arena while FO Executioner would outclass him in longer encounters, particularly raids, where his TM bonuses and stacking damage would really pay off. He may also be better in arena, but FOTP’s damage is tough to beat.
FOX is much better in arena.
Thanks for the “in-depth breakdown.”
Doesn’t need to be in depth, his kit is more useful and has a dispel. And his damage is better over the battle
“Because I said so,” isn’t evidence of anything, is the point. If someone can show numbers to back up the statement that FOE is definitively better, great. I don’t doubt he is better in raids. I’d like to see some actual comparisons between maxed out FOTP and FOE before I accept that FOE is the best option in arena. His kit indicates he needs a while for his damage to ramp up, whereas FOTP can do elite damage from the start. And you need that damage early and often in arena.
An assertion with no evidence to support it is useless. I’m not contending that FOTP is better. FOE might be the best option. But I would like someone to give a detailed explanation of why, preferably with numbers attached, before we just go with the blanket assumption that FOE is the best option in arena.
All of the top FO guys have long dropped FOTP for basically everything. I did a long review on reddit the day after he came out. It is dated, and I don't want to type a whole new long review at this point, but:
I was very doubtful about FOX replacing FOTP when he was released, but I acquired him day 1 and put him at G12, and he was far superior. What makes him superior?
Damage is on par with FOTP. He starts a little lower and is stronger by the end of an arena fight. He is the focal point of the offense of the team. But that's not what sets him apart. The dispel and TM gains do.
On his special: Dispel allows you to take out squishies instead of hitting the main tank. It pulls down starting taunts (shoretrooper, baze) and gives access to good targets. While it does that, it removes 50% TM from the target, also huge. On top of that, on every crit he gives 10% TM to the team and he himself gains 100% or 60% TM, depending on if he kills the target.
So, a hit removes 50% TM from an enemy, gives 50% (sometimes 40%) TM to the team, and 60-100% TM to himself. Yeah.... that's good. And aside from that, the hit is huge.
On his basic, he gives 50% TM to the team and if you play it right, he gains advantage.
It's not just a matter of numbers here -- it's a matter of TM given and the dispel. And on top of that, he hits very hard.
The level of utility he brings because of this is remarkable. There is a reason none of us use FOTP anymore. Here is a video of my team against a high end sith team. Note that this video has FO going first, which is a VERY different fight than FO going second (we can win both handily).
In my honest opinion? Either one of the pilots, FOTP hits the hardest out of all FO toons as well as inflict useful debuffs but SFTP gives valuable speed up, aoe debuffs enemy and stuns, FOO is too good to kick out and Kylo is tanky as well as heavy hitting.