Forum Discussion
8 years ago
The "check Sequence"
first one is pretty easy.
second one throws a lot of players for a loop, but simple enough to explain.
third one is a huge pain. but is bypassed by "cannot be resisted" in description. (tenacity down and dispell do not go through this check) ships have hard values so there is a lot less you can change here. increasing potency can help in most cases.
- Does it hit?
- will it proc (the stated % value in the description)
- Potency/tenacity check (chance to resist will never be less than 15%)
first one is pretty easy.
second one throws a lot of players for a loop, but simple enough to explain.
third one is a huge pain. but is bypassed by "cannot be resisted" in description. (tenacity down and dispell do not go through this check) ships have hard values so there is a lot less you can change here. increasing potency can help in most cases.
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