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6 years ago
I'm not certain its "poor balancing" related to mods. I'm pretty sure its intentional. It think it makes them a lot of money. I'm guessing if mods 3.0 comes as rumored, it will make them more.
I have always spent a lot of time on farming mods before 2.0 and had some decent ones, but have not taken advantage of slicing very much. My best set is about +145 and I have a +140. After that its pretty average. I don't see myself ever having a +160 set.
They did say they were going to try to reduce reliance on speed but I havet seen it. They have made other stats more useful, but speed is still king.
I REALLY want them to release a plug and play tank who provides a 1 turn damage immunity and tenacity up at the start of battle. That will stifle some of the hyper-speed teams.
I have always spent a lot of time on farming mods before 2.0 and had some decent ones, but have not taken advantage of slicing very much. My best set is about +145 and I have a +140. After that its pretty average. I don't see myself ever having a +160 set.
They did say they were going to try to reduce reliance on speed but I havet seen it. They have made other stats more useful, but speed is still king.
I REALLY want them to release a plug and play tank who provides a 1 turn damage immunity and tenacity up at the start of battle. That will stifle some of the hyper-speed teams.
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