Forum Discussion
4 years ago
"petersphilo;c-2299955" wrote:
I see your 2 points above, but that was actually not my reason for posting..
My reason was this:
Pre-nerf, JMK treated Armorer like any other character..
Now, however, CG changed the rules specifically to kill Armorer before she can Beskar SEE
And that is what I am protesting!
Also, JMK did not need any extra help on defense, especially when CAT is around!
Finally, I’m not saying that all GLs should be alike, I’m just saying that it’s unfair to change things to make it harder for one GL and easier for another!
PS: I assure you that Beskar works very well to protect SEE from JMK + CAT..
… yes?
I don’t like that this change happened, but “kill Armorer” is more Artificially Intelligent than “kill Random”.
Also, 3 Stacks of Beskar:
+50% Defense and +15% Max Health —> JMK gives Jedi Double Armor Penetration against Sith.
Recover 30% Protection at end of turn —> If CAT is present at the start of the battle, all Jedi ignore Sith enemies’ Protection once JMK ults.
100% Counter Chance and can’t be Critically hit —> If CAT is present at the start of the battle, Sith enemies can’t Counter once JMK ults.
Beskar is a glorified Health Up + Crit Immunity.
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