7 years ago
Wicked Turnnmeter Manipulation (FirstOrder Thrawn Combo)
A fruitful day to all & thanks for viewing.
Today we talk about the FirstOrder ( the meta team few are curious about) & Thrawn (swgoh's favorite handyman) hybrid team. I must say kudos to support for providing this faction for ftp players to challenge the all metas ( Yes my friend tops his arena with a strictly FirstOrder team).
Lets get started. First of all what is Turnmeter Manipulation? It is simply the act of controlling the turnmeter gain of the battle (this decides many victories in arena). How can i manipulate Turnmeter? Simple increases your speed and have versatile toons that remove, give or gain Turnmeter. An example of such a team is below;
KRU lead (all zetas), Zylo , Thrawn (unique zeta), Firstorder Officer & Special forces tie fighter pilot.
How does this team have wicked turnmeter manipulation?
1. When Thrawn fractures a toon he removes 50%turnmeter & dispels buffs on them inflicting fracture which ultimately slows the target down. It also slows thrawn down by 50%.
2. Firstorder Officer can grant a teammate 100% Turnnmeter with tenacity up & advantage for 2 turns offense up is also added if its a FirstOrder ally using marching orders. After Thrawn fractures in first order officers next turn grant thrawn 100% Turnnmeter this snaps thrawn out of fracture mode grants him tenacity up & advantage (advantage means he will benefit from Zylos turnmeter boost)
3. Thrawn immediately grants the 100% turnmeter back to FirstOrder Officer using grand admirals command also restoring 40% of FirstOrder Officer's protection
4. Now Firstorder Officer is ready to use his 2nd special Pinning shot to remove another 50%Turnmeter granting 15%Turnmeter to the team & reducing FirstOrder allies Cooldowns by 1.
5. Zylo will use his lash out special to grant the whole team 25%turnmeter including thrawn because he still has advantage & thrawn is ready to fracture again.
6. Repeat
Comments & Criticism Are Welcome
-GENERAL INSTANT
Today we talk about the FirstOrder ( the meta team few are curious about) & Thrawn (swgoh's favorite handyman) hybrid team. I must say kudos to support for providing this faction for ftp players to challenge the all metas ( Yes my friend tops his arena with a strictly FirstOrder team).
Lets get started. First of all what is Turnmeter Manipulation? It is simply the act of controlling the turnmeter gain of the battle (this decides many victories in arena). How can i manipulate Turnmeter? Simple increases your speed and have versatile toons that remove, give or gain Turnmeter. An example of such a team is below;
KRU lead (all zetas), Zylo , Thrawn (unique zeta), Firstorder Officer & Special forces tie fighter pilot.
How does this team have wicked turnmeter manipulation?
1. When Thrawn fractures a toon he removes 50%turnmeter & dispels buffs on them inflicting fracture which ultimately slows the target down. It also slows thrawn down by 50%.
2. Firstorder Officer can grant a teammate 100% Turnnmeter with tenacity up & advantage for 2 turns offense up is also added if its a FirstOrder ally using marching orders. After Thrawn fractures in first order officers next turn grant thrawn 100% Turnnmeter this snaps thrawn out of fracture mode grants him tenacity up & advantage (advantage means he will benefit from Zylos turnmeter boost)
3. Thrawn immediately grants the 100% turnmeter back to FirstOrder Officer using grand admirals command also restoring 40% of FirstOrder Officer's protection
4. Now Firstorder Officer is ready to use his 2nd special Pinning shot to remove another 50%Turnmeter granting 15%Turnmeter to the team & reducing FirstOrder allies Cooldowns by 1.
5. Zylo will use his lash out special to grant the whole team 25%turnmeter including thrawn because he still has advantage & thrawn is ready to fracture again.
6. Repeat
Comments & Criticism Are Welcome
-GENERAL INSTANT