Forum Discussion
8 years ago
Guys, this is standard game design.
X Doesn't Happen > X Happens.
In this case Annihilate has an ability that has an extra effect that atops something from happening. Zombie is immune to that effect.
It is the same for monopoly.
Pass go, do not collect $200 > Whenever you pass go collect $200
Same for Magic the Gathering
This creature cannot be killed (Indestructible) > Destroy targrt creature.
X Doesn't Happen > X Happens.
In this case Annihilate has an ability that has an extra effect that atops something from happening. Zombie is immune to that effect.
It is the same for monopoly.
Pass go, do not collect $200 > Whenever you pass go collect $200
Same for Magic the Gathering
This creature cannot be killed (Indestructible) > Destroy targrt creature.
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