Forum Discussion
6 years ago
Had the same thought and imho the target selection should be "sticky" ie. you select the target and the reticle doesn't move until the target is dead and your team simply attacks that target if they are able to do so (no else is taunting, is marked etc.). This seems to me like a bit lesser evil than what we have now where often someone taunts for half a second (sion) and your team then proceeds to waste abilities and basics on a wrong target (thus messing the battle up) because there's only so much manual target correction you can do at 4x speed :/
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