Forum Discussion
6 Replies
- @EA_Gunner No, he means this: https://youtu.be/DnaEp7bISAI
The way it was designed (and worked up to recently): BFSOJ gains one stack of Momentum per crit and one for using the AOE (which the AI does when you fight against it)
Contract doubles these gains.
That means under BAM lead BFSOJ should gain 12 Momentum from his 3rd.
As you can see in the video, he gains 24 Momentum.
For reference an old video I made on BFSOJ: https://youtu.be/PTIcVywdsDk
The reason why this is problematic: BFSOJ gains 5% TM per Momentum => with 24 Momentum gain he gains 120% TM from one AOE.
Another part that is broken: In TB Momentum gains expire too much (or go negative?)
I have no video of it, but I can make one when the next phase opens. Result is that you can get Momentum initially, but it expires quicker than you can regain it. Result is that in Wave 2 of a TB fight you are stuck with 0 Momentum. - @Bruellhusten1 Thank you for explaining it !!
- @EA_Gunner As Bruellhusten has explained he gets more stacks then he should and gains so much tm he takes turns constantly. I have played this game for 6 years and have fought with boba soj many times i assure you i am aware if something is off. Please look into it again. Thank you
It does work differently now in TB compared to last time.
Not that it worked correctly last TB, but this TB you can completely abuse the double Momentum gain: https://youtu.be/fzFkuoe0Jv0
If that is actually WAI, let us know. Would suck to spend time and energy into crafting counters that get patched again.- EA_Gunner2 years ago
EA QV Team
I will double-check your information with our design team. Thanks for the additional information and videos you did.
UPDATE: We flagged your report and are investigating the source. - Ok great thanks guys!