Forum Discussion
3 years ago
"Seera1024;c-18098544" wrote:
I usually just let the graves stay on the lot. Adds some unpredictability to the game with the haunting.
Yes, this means that Sims with low hunger at night really have to avoid ghosts or risk being scared to death, but that's something I enjoy - making the game more challenging.
Ghosts can't cross water so if you don't want to make a cemetery for them, you can just put a mote around them and the ghosts won't be able to haunt around your Sims.
Firstly, thanks for replying! Now I know that they can actually die if their motives are low when interacting with ghosts! Eeek, that's reason enough, I think, to leave the glorious mansion I built and move them to another lot and maybe build a new home.
I did hear about the moat, and did that right away with the tombstone of the original husband I killed off. It did not stop his ghost. But that might be because he's glitched, and could also, before he died, somehow pass through the walls I built around the pool in an attempt to drown him? Maybe his ghost can glitch right over water, too, because his tombstone is on one square, surrounded completely by water, yet he still haunts nightly.
The other two tombstones are on the sidewalk b e cause the cow plant was at the edge of the property. I sure hope it's okay to just pick up a tombstone in build mode and move it a few squares so I can make a moat! I heard it's not okay to move tombstones, but didn't know if that was through the interaction to do so, or through build/buy, or both, or neither.
Maybe I'll just have them move to a new home lot in Belladonna Cove? That won't ruin their permanent platinum bobs, will it? The first guy got his, I'm not even sure how or why, and the second got his by achieving his lifetime want of becoming a mad scientist.
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