Forum Discussion
9 years ago
"Seera1024;14992167" wrote:
Some feedback/suggestions from just popping in for a few minutes:
I have the Ultimate Collection if that makes any difference. Let me know if you want any pictures and I can try to get some. I can't use print screen as my computer thinks I want the image of what would be on the screen if I minimized the game. So it's a bit more complicated to get pictures if you can get what I'm saying with text only.
I did test in an environment where this was the only mod installed just to make sure I didn't have any possible conflicts.
But overall, I like it. And even with the bugs I'm experiencing, I don't think I'll remove it. My favorite thing about it at the moment is that you have the preview of the item you're buying in buy mode as partially see through and enough so that I can put the item I'm thinking about putting over the walls and floors and other items in the room to see if the recolor chosen works or doesn't work. Without having to drag it out into the open.
As for the action wheel, I'm torn. I like the black background and green highlighted for what your mouse is over appearance wise by itself, but your current pictures looks like it matches the rest of the UI more. Since the former is more subjective than not, I'd go with what you're planning on changing it to, because it fits the theme more.
First off thanks for taking the time to get involve I appreciate it very much. I am also very happy that in overall your enjoying it because so do i and im always looking foward to improve it and make everything better. Slowly but surely everything takes alot of time to put in place and this is why I advertise it as an alpha, there is so much to do and there is a difference between doing something to get ride of it and taking time to make sure its perfect... a concept EA dosnt quite seems to get. yet... Anyway. Enough talking my eyes hurts ive been working on alpha 1.2 all day and there is now a good noticable difference between 1.1 and 1.2 i think its time to put it out :)
- Contrast on the Content Modified, the do you want to save before exiting/going to neighborhood, and unattached subhoods pop ups is too low. Those who are color blind or bad lighting due to environment or monitor may have trouble reading the prompts. This is more of an issue for new players than old players. The contrast is also hard to read on the game tips for the "Step # of #" text.
Yes it has been like this ever since I started working on this UI it is based on blackglass v3 from modthesims 2. like most of menus and frames right now are in this condition. thought I have fixed the one we use in the menu to quit etc. it will be available soon within alpha 1.2 :) - The bright white on the do you want to play a particular neighborhood or a specific neighborhood's subhood on the main menu is a bit bright as others have mentioned.
Yes I have change the background in aplha 1.2 - Don't forget about the Family Mementos, Family Tree, Story Mode, and Lifetime Aspiration Benefits sections. They appeared to be unmodified.
Yes this is definitely a priority. - Some panels were partially see through (needs) while others are more opaque (wants/fears, simbology). Both look good, but it's a bit odd to have both. I suggest picking one.
I do agree it makes everything a bit off. - On the Rewards panel, there is a black bar across the right side that ends just as the delete from inventory button pops up. I did remove all of my mods just in case I had a conflict and it still showed up in a version of the game that only had the iSimplified mod. My resolution is 1440x900 in game if that makes a difference. I'd show a print screen but my lovely print screen feature seems to not want to print screen the game, but instead the windows I have behind the game.
hmmm. This id like to see an screenshot somehow if you can take one with your phone it would help me alot. - The options menu while in a house has the left 20% as partially see through and the right 80% as opaque. The division point is basically the right edge of the picture of the camera. While in neighborhood view the left 20% is invisible and the right 80% is partially see through.
hmmm yes I think I know what your taking about well reason why is because im focusing on other things and i have put this part of the UI a side. but I will get back there and finish those area later on. Im mostly working on the UI in game same with C.A.S ...which is a complete disaster lol
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