"SimFan298;c-16536719" wrote:
@Rflong7 The Sims are dumb, but the kind of dumb in Sims 2 is a tad more frustrating than funny. The kitchen counters are literally closer to the Sims themselves, yet they still go straight to the bathroom counters. I just cannot fathom how that is possible. I'm not incompetent at building houses, I've been playing Sims for years.
And I'd prefer it if they cleaned up on their own, since I have multiple Sims I have to keep an eye on, and I would prefer the kitchen to not be a "death by flies" hazard... maybe I could just hire a maid, now that I'm typing this out.
These Sims have skills they need to build, friends to make, and there are the needs to attend to, so days go by surprisingly fast.
(I never even brought up Sims 4, so I don't know why it was brought up here *shrug*)
You do realize TS2 Sims don't clean if they don't have five neat points don't you? These Sims have to be trained of what to do from the beginning. If they have only four neat points they are more likely to leave dirty dishes. If they have five points even the kids get on my nerves getting up from table to go straight to wash their dish.
And this system has an attraction to object system. If the counter in the bathroom is better than the one in the kitchen or the sink they use the most expensive when possible. If the path is a short cut they use the shortest path. You can use a cheat to see which path they are going to take so you can build a better routing system. Check your object scores to see if they prefer the sink you put in the kitchen or the bathroom. But yes, it's probably due to the bathroom is a better path for them to use a sink. If you had a dishwasher they wouldn't use the bathroom sink by the way.
TS2 is the last game of the series that uses the motive system (original system) as the driving force of what they should be doing. TS3 and TS4 don't depend on the motive system as much and Sims in TS3 can't die from hunger for over 48 hours. And TS4 has a fail safe where they will just pull food out of nowhere. TS2 Sims need to eat (depending on personality points such as active) more often than someone who isn't as active. TS2 still uses The Sims original system of motives, and object value, such as how many points of food do they get with a better stove, fridge, and counter, table etc. If those points are better they don't need to eat as often etc. It's the only game left that still adheres to the orginal game. The AI is smarter because once I tell my Sim to make their bed, even if somewhat sloppy (four points of neatness or less) they will probably do that more often than not. But then that would interfere with me using another Sim as the nanny or built in housekeeper.
If you have played 'The Sims' for years you would know all this. :) TS2's AI is smarter because of their interaction system, there is no pause or hesitation to interact as in TS3 or the repetitive interactions though social and fun is full like in TS4.
ETA: Lol, TS4 Sims dropped things out of queue all the time in my game, it's been reporting hundreds of times. TS2 Sims is the last game where you can queue up eight activities to do. TS3 and TS4 no longer have these feature. It came in an early EP and was annouced so yes, you can queue up to eight things to do. They may move around drinking coffee first since they are smarter than the player in some cases.
ETA: If your Sim is attracted to another they may go into the room where they are more often, sometimes this is an unwanted feature depending on the Sims. I didn't want Vickie to be attracted to Roger, but everytime Roger is around she finds an excuse to go into his study. It's a fact these Sims are smarter. And unlike the statements above they do remember it's not a false memory system. My Sim was still mad about a break-in about six weeks later it would pop up sometimes and she would think about the event. It's not a false system as jackjack stated, because if you delete a Sim you cause corruption to the entire memory system in the game. Check gossip speech bubbles they are gossping about real events not made up animations.
Example of smarter AI, check the finger print scanner, you see the face of the last Sim who touched a chair, the desk or whatever...smarter AI.
P.S. In case no one knows, their Sim will be smarter than the average townie. If you build a lot with a moutain and crest etc. and a very lumpy, crooked path up to the top.. Your Sim can climb it but most townies can't figure it out they will be standing at the bottom waving their arms for route failure but your Sim climbed it without any problem.
ETA: Smarter AI, if there is a fire, someone is going to grab the baby and run outside.