Crimson Cliffs Inhabited community lots
Rabbit holes:
City Hall (64*24)
Old Town (festival grounds 64*64)
Law and Security Department (police station 19*22)
Fort Fumble (military base 42*42)
Last Change Clinic (hospital 50*40)
Red Rock Academy (school 50*25)
Longmire Lyceum (school 50*25)
Fort Folly Research Station (science lab 20*20)
Mocca and Merchant (bistro & office building 22*19)
McCarty's Shed (criminal hideout 20*16)
Hopalong Equestrian Center (40*40)
Rusty Spur Pictures (film studio 39*34)
Olympic Stadium (54*36)
Grumblestake Grocery (14*18)
Mooney's Book (bookstore 14*18)
Chaplin's Reels (theater 17*24)
Sparkle Sparkle Spa (17*14)
Red Lobster (bistro 20*20)
Pythia Park (gypsy Wagon 20*14)
Other:
Hangman's Horse Ranch (40*30)
Virgil's Elixirs and Sundries (30*20)
Martha's Bakery (28*18)
Canned Bean Bistro (24*24)
Lighthouse Serenity Retreat (30*30)
Sandy Sands (beach 40*64)
Bon Voyage (port 30*50)
Siver Spurs Swim Center (pool 19*22)
Iron Ghost Gym (20*30)
Swan Ballet (performing arts gym 10*14)
Forge & Flame Artisan Quarter (art studio 30*20)
Beachcomber Museum (art gallery 20*20)
Faith Fenton Memorial Library (40*24)
Farmer's Market (24*32)
Va-va-Vintage (consignment store 38*14)
Slow Burn Station (fire station 20*30)
Rusty Razor & Ink Parlor (salon 24*24)
Boot Hill Burying Grounds (cemetery 50*25)
Junkyard and Landfill (30*20)
Château Margaux (nectary 40*30)
Flower Quarter (hangout 22*19)
Driftwood Drop (fishing spot 40*60)
Old Man's Hook (fishing spot 30*30)
Lunker's Lair (fishing spot 40*64)
Creator's note: I put two schools in the neighborhood on purpose because I have traumas from one world that had way too many kids - the game would crash nonstop when all the children were rushing into the same school (or trying to leave) at the same time. This two-school fix solved the issue and is super handy, especially if you're using the Story Progression mod (which usually causes children to be born left, right and center).