Forum Discussion
JacquesFromage
14 years agoNew Spectator
Full list of changes (I mentioned previously why this is not going in the first post):
-Fixed several spelling mistakes in descriptions (I'm a horrible speller)
-Deleted excess street lights as a feeble attempt to reduce lag
-Added custom NPCs
-Added a tomb to Danford Farms
-Added a dive well near South Tower, so that once your Sim gets set on fire, they are not completely hopeless (due to fire traps)
-Removed the island behind the salon and replaced the two small lots on the island with the lighthouse with one medium sized lot
-Removed the weird apartment with no space in it near the insane asylum
-Removed showers from salon (a meaningless feature)
-All apartment lots have at least one parking space
-Sinister Stevens now has a legitimate first name (the back story behind his lack of a first name made no sense)
-Switched terrain paints
-Replaced Late Night shell buildings with structures of my own
-Downtown houses altered in appearance slightly to make them appear older
-Downtown School replaced with park: features wedding alter
-Business/journalism building removed from industrial park and replaced with warehouse tomb.
-Small downtown park near stadium replaced with business/journalism building
-Removed mowed lawn terrain paint from several lots
-Added fog to the gorge and industrial park
-Tombs fixed so that they suck less
-Increased bar space in local watering hole
-World Adventures loot replaced with loot from base game to increase travel incentive
-Less spawners (You'll thank me later)
-Two new families added: Clark and DiPerna
-Star status removed from several Sims
-Water color changed to give it a nicer, more contaminated look
-Nectar racks are now buyable and no longer tasteable (Sims were freeloading too much)
-Re-designed inside of Exclusive Lounge to look sleeker and less rustic.
-"Uber" warp wells added to four lots
-Some premade Sims were edited slightly
-Overpasses removed to avoid falling car glitch
-Spelled "Ratched" correctly in Ratched Pointe Insane Asylum
-Changed the names of a couple of lots
-Demolished Doggleholms Memorial (it served absolutely no purpose).
-Rural houses edited to suit medium-sized families (up to four Sims) without going over starter's budget
-More enemy statuses with premade Sims. :D
-Added flock of birds effects
-Added two custom signs (not custom content)
-Removed most store items (DOES CONTAIN ITEMS FROM RIVERVIEW! GO DOWNLOAD IT!)
-Fixed floating objects
-Deleted extra Sims
-Added snow
-Fixed several spelling mistakes in descriptions (I'm a horrible speller)
-Deleted excess street lights as a feeble attempt to reduce lag
-Added custom NPCs
-Added a tomb to Danford Farms
-Added a dive well near South Tower, so that once your Sim gets set on fire, they are not completely hopeless (due to fire traps)
-Removed the island behind the salon and replaced the two small lots on the island with the lighthouse with one medium sized lot
-Removed the weird apartment with no space in it near the insane asylum
-Removed showers from salon (a meaningless feature)
-All apartment lots have at least one parking space
-Sinister Stevens now has a legitimate first name (the back story behind his lack of a first name made no sense)
-Switched terrain paints
-Replaced Late Night shell buildings with structures of my own
-Downtown houses altered in appearance slightly to make them appear older
-Downtown School replaced with park: features wedding alter
-Business/journalism building removed from industrial park and replaced with warehouse tomb.
-Small downtown park near stadium replaced with business/journalism building
-Removed mowed lawn terrain paint from several lots
-Added fog to the gorge and industrial park
-Tombs fixed so that they suck less
-Increased bar space in local watering hole
-World Adventures loot replaced with loot from base game to increase travel incentive
-Less spawners (You'll thank me later)
-Two new families added: Clark and DiPerna
-Star status removed from several Sims
-Water color changed to give it a nicer, more contaminated look
-Nectar racks are now buyable and no longer tasteable (Sims were freeloading too much)
-Re-designed inside of Exclusive Lounge to look sleeker and less rustic.
-"Uber" warp wells added to four lots
-Some premade Sims were edited slightly
-Overpasses removed to avoid falling car glitch
-Spelled "Ratched" correctly in Ratched Pointe Insane Asylum
-Changed the names of a couple of lots
-Demolished Doggleholms Memorial (it served absolutely no purpose).
-Rural houses edited to suit medium-sized families (up to four Sims) without going over starter's budget
-More enemy statuses with premade Sims. :D
-Added flock of birds effects
-Added two custom signs (not custom content)
-Removed most store items (DOES CONTAIN ITEMS FROM RIVERVIEW! GO DOWNLOAD IT!)
-Fixed floating objects
-Deleted extra Sims
-Added snow
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