Forum Discussion
JacquesFromage
13 years agoNew Spectator
Okay, I uploaded the updated world for the Pets Expansion. Here's a list of changes and neglect.
What I did:
-Moved or deleted objects blocking up tomb progression.
-Deleted a trap in the old Quailhogs Inc tomb by the elevator which Sims would automatically step into once they got off.
-Changed some road pavement and got rid of sharp turns.
-Added a small dog park and cat jungle on the vacant land next to the consignment store.
-Deleted the military base, its unimpressive tomb, and its god-awful gym next door and replaced it with an equestrian center.
-Shifted the terrain where the new equestrian center is.
-Replaced the base game city hall with the one from pets to save space.
-Replaced the police station with a newer and better gym than what I had before.
-Split up the Grimebell family.
-Edited some of the premade Sim's appearances slightly along with some personalities.
-Added a new member to the town.
-The Kramer family now own their entire row house instead of just the first two floors.
-Placed a horse ranch on the field near the church.
-Edited the Reynolds' apartment to allow for better movement (hopefully the problem Snapdragon mentioned before does not persist now.)
-Replaced madman's shack with a house that isn't as impractical.
-Cleaned up some terrain paints.
-Added new spawners from Pets.
-Removed excess spawners from other categories.
What I did not:
-Add pets to the pre-existing households (this world is unstable enough in CAW as it is, adding pets is just too much. I did add some objects to some of the families that may imply what they would have liked if I was to add them myself, just to clarify the strange idea that a family without a horse would have a stall for one.)
-With all of this talk about crashing, I do not know what is causing that. I cannot fix a problem that I have not even ran into myself.
Link: http://www.thesims3.com/assetDetail.html?assetId=4944592
What I did:
-Moved or deleted objects blocking up tomb progression.
-Deleted a trap in the old Quailhogs Inc tomb by the elevator which Sims would automatically step into once they got off.
-Changed some road pavement and got rid of sharp turns.
-Added a small dog park and cat jungle on the vacant land next to the consignment store.
-Deleted the military base, its unimpressive tomb, and its god-awful gym next door and replaced it with an equestrian center.
-Shifted the terrain where the new equestrian center is.
-Replaced the base game city hall with the one from pets to save space.
-Replaced the police station with a newer and better gym than what I had before.
-Split up the Grimebell family.
-Edited some of the premade Sim's appearances slightly along with some personalities.
-Added a new member to the town.
-The Kramer family now own their entire row house instead of just the first two floors.
-Placed a horse ranch on the field near the church.
-Edited the Reynolds' apartment to allow for better movement (hopefully the problem Snapdragon mentioned before does not persist now.)
-Replaced madman's shack with a house that isn't as impractical.
-Cleaned up some terrain paints.
-Added new spawners from Pets.
-Removed excess spawners from other categories.
What I did not:
-Add pets to the pre-existing households (this world is unstable enough in CAW as it is, adding pets is just too much. I did add some objects to some of the families that may imply what they would have liked if I was to add them myself, just to clarify the strange idea that a family without a horse would have a stall for one.)
-With all of this talk about crashing, I do not know what is causing that. I cannot fix a problem that I have not even ran into myself.
Link: http://www.thesims3.com/assetDetail.html?assetId=4944592
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