@lanlyn thank you. I had a similar experience a few years ago with trying to get a sim to kiss a toadified sim to cure him. They were both toads and it stayed that way as they were the only sims in the game. I don't think I even have a copy of them saved anywhere. They did have the philosophers stone but nothing worked to fix them being toads and that wasn't the story I had in mind for them so I abandoned the game.
When Carl got toadified I decided it would be fun to include Judy's household as I had a vague recollection of her toadifying an alien visitor in the Isla Paradiso Bunch and then she used a charm of some sort to cure the alien. I've had a few people ask after the Isla Paraidso Bunch sims so I thought this could be the perfect opportunity to show them again. I might try to include some of them again.
I built a few base camps at around the same time so I have 2 or 3 of them and whenever I need one I go looking for a base camp I should have backed up somewhere and if I come across one I use it. They seem to be full of action whenever I have them in a game. I'm glad you like this one. I think it's different from the one I have in Mountain Lake. And in Vice City I just turned an apartment building into a base camp. There are not many empty lots in Vice City, but most of the buildings in it seem to be empty. Just a shell without even floors or walls inside. I like to try to leave the exterior of builds in various worlds alone so will probably keep most of these buildings and only make them over inside as required. This is why I ended up using basements so often. They allow me to expand the living space of my sims without messing up the look of the lot from street level.
I ended up moving the sarcophagi to Judy's new magic room. I will keep the door to that room locked and use it only when needed for a story.
I was surprised to see so many different butterflies. No one was catching them and they just kept on spawning. I wanted the sims to be able to catch whatever they need without having to spend many frustrating weeks searching, waiting to something to spawn.
As for Judy's visit to Dragon Valley. When she arrived, she had to find a house to rent. I then placed her in it and left her alone. I added a base camp as that was on my mind at the time. Then I activated the Isla Paradiso household and did what I needed to do there. I thought I'd get the screen shots to show people but that wasn't the main reason for being there. I wanted to check on them. I used their computer to stop aging for sims in all worlds I have installed. That way if I send sims to a new world and leave them there, I might forget to make the necessary change to the Traveller mod. Also, the change has to be made to each world, so it means a sim has to visit each world to add the extras to the list of worlds where sim aging needs to be turned off. At first, I was just going to adjust the aging for the currently populated worlds and then changed my mind and did it to all 30 of them. Once I'd completed my tasks at that household I moved on to the mermaids household where all four of them had lost their mermaid status. I fixed them and gave each of them the lifetime reward of permanent mermaid. Hopefully they will remain mermaids now. I just want them in the world and I can't leave them alone to be townies without making them permanent mermaids if I don't want to play them.