Game Laws% Succession Law **- The first-born legitimate son of the household is the heir
- Next in line are the younger legitimate sons in order of birth
- Next in line are the legitimate daughters in order of birth
- If there is a Queen regent (a female has become the heir). When she marries she has two options, either her husband will become the King and ruler or he will be a prince and she will continue being the regent
- If a Queen regent dies unmarried without children, next in line for the throne are her cousins (in the order of the succession law), who then may move back into the household
¤ Taxation LawI use
NRaas Storyprogression mod to allow me to pay taxes continuously and when I feel my lower classes are holding too much cash, I make them give a gift to the upper classes.
Thanks to the Generations EP, it is now possible to give gifts to other sims, in RKC that means paying taxes. To maintain an economical separation between the classes, lower classes must pay taxes to the upper classes. Remember that your sim has to be friends with the sim they are giving a gift to.
- The paying classes are: merchant and peasant
- The receiving classes are: royal, noble and church #
- Each paying class must pick one household of the noble class, the royal household or the church, in an even manner
- To pay taxes, buy an item, place it in the family inventory, interact with the sim you want to pay taxes to, and select the "Give gift" interaction
PointsCount up all your points when at least one family from each category reaches 5 generations.
+1 point for each generation
+1 point for each set of natural twins (no fertility treatment)
+1 point for each heir to the throne who marries another royal
+1 point for every merchant who marries a rich sim
+1 point for each family friend the royal family has
+1 point every time a sim fulfills a unique lifetime wish
+1 point for every sim who has all possible recipes
+1 point for each sim with a complete collection of fish/bugs/gems
+1 point for each royal that becomes a top celebrity
+1 point for each sim that maximizes one of their skills, and masters all challenges of the associated skill
+1 point for each unique type of color ghosts in your town graveyard (the ghosts have to be a member of either of the playable households)
+2 point for each natural triplets (no fertility treatment)
+5 points if all LFW are fulfilled at least once during the span of your game
+10 points if every heir for all classes is the first born son **
-1 point for each heir that marries below his or her class (Exception: 2nd generation royal family heir)
-1 point for each visit from the Repo Man
-1 point for each infant, toddler, child or teen that gets taken by the Social Worker
-1 point each time you change a sims aspiration using the mid-life crisis
-1 point for each visitor (non-playable sim) that dies in one of your playable household lots
-2 points for each sim that was purposely killed
-2 points every time a sim faints (from tiredness) or wets themselves
If you are not playing for points feel free to bend the rules a bit to fit your playing style, but don't be afraid to try something different than you normally do!
* Disregard if playing a modern RKC
** If you choose to play a matriarchy, then the rule should apply for the opposite sex