Yesterday became a marathon of aging up toddlers and making their imaginary friends real. I've not finished yet but it's getting close.
Recent moves to Twikkii Island are the final 3 households from Moonlight Falls. Dave and Edith Parker-Webb, Phil and Glorie Oxley and Eddie and Chris Oxley. By the way, if you watched the 30 Grandchildren series of videos you might remember Dave Webb and Ursula are married with two toddlers in that save. This is the same Dave Webb and I already had him married to Edith in this game a long time before I started 30 Grandchildren. I've since given a makeover to the Dave who's married to Edith in my Big Game. He has a custom skin now and some new clothes.
Eddie Oxley is a copy of Phil Oxley. I changed his name and made them brothers. Phil was the first werewolf I ever made. I occasionally get copies of sims in my Big Game because I mostly add single sims when adding a new sim, but for a long time I only played households of 8 single sims and when I got tired of that lot I started a new group of 8 sims and this went on for a few years. I stopped playing families due to family trees breaking. Now I have mods I can fix broken family trees and I'm back playing families again. But when I added those households of 8 sims to my game I would occasionally find one of them was already in the game so I'd make them siblings and change the name of the most recently added version. I thought them having siblings would make relationships more interesting. The other alternative would have been to just remove the extra version from the game entirely using a mod.
Earlier when I was returning sims from Moonfall Island Boarding School I decided it was time the Parker-Webbs started a family and I pollinated Edith. Now it is time to move their household to Twikkii Island. I activated their house and discovered they already had a son who I'd forgotten about it was so long since I played their household. Their son is Max and he'd already aged up to child without any skills. I wondered if he was someone the game had moved to their household but he was in their family tree and when I looked around the house I could see I'd built and fully furnished a nursery. Their house was not complete, it was mostly just a shell, so they must have needed the nursery. In the meantime the baby was born and it was another boy I named Gareth.
At this point I was concerned about household inventories. I didn't want to mess them up nor did I want to put all of their belongings into their personal inventories which were already overfull with all sorts of stuff they collected, caught, found or made. So I used Mary Genie, a newly added sim with an empty personal inventory and nothing in her household inventory to travel to Moonlight Falls and escort the Parker Webbs back to Twikkii Island. I found a suitable house in Twikkii Island and moved the Parker-Webbs into it. It took me ages to empty their personal inventories and then their household inventory but they were soon settled in with upgraded kitchen, bathroom and bedroom fittings as required.
I sent Mary Genie back to Moonlight Falls and bulldozed the old Parker Webb lot. I am trying to reduce memory used in the world and that place had huge basements that weren't even used so it had to go. I didn't keep a copy of it in my library as the build and decoration of it was barely started. By now I'm noticing a big change in the way I can save in this world. I no longer expect Error 12 constantly.
On this second trip to Moonlight Falls I moved Mary into the household of Eddie and Chris Oxley. They are the parents of toddlers we recently saw at the Boarding School in Moonfall Island. The wereworlf siblings Wayne and Jane Oxley. They have now completed their toddler skills. Chris and Eddie have both got to level 10 in Science and each received a Group Science Project. This was years ago and it was how I found out all about how impossible it is to replace a lost GSP. I did eventually managed to get one of them into their household but it was not easy and took me days of manipulations. So this is why I don't want to mess up their household inventories. I'm moving these final 3 households from Moonlight Falls to Twikkii Island one at a time. This pair spent a long time living in the future and brought home a huge collection of nanites and all sorts of stuff from the future. I had to get them a lot of storage chests to put everything into.
Then Mary returned to Moonlight Falls and moved into the Phil and Glorie Oxley household and I bulldozed what was left of the Eddie and Chris Oxley lot. Phil and Glorie have three toddlers. Owen, Oscar and Olive. We saw them at the Boarding School in Moonfall Island with their cousins Wayne and Jane. I packed up what I wanted of the contents of the Oxley household. I left behind anything I could replace from build or buy mode. Then we all travelled back to Twikkii Island.
So far all went reasonably smoothly and I am delighted with the lack of stress I'm feeling about saving now.
It occurred to me there were a lot of toddlers, a few babies and no teens in Twikkii Island. All of the toddlers had been toddlers for about 5 or 6 real life years by now. So I went on a binge of aging up toddlers and making their imaginary friends real and giving them makeovers. I did this for a few individual households where there was a parent with high logic and it was relatively quick for them to make the potions to make the IFs real. Then it occurred to me that if I moved all of the toddlers into a household with a parent who could already make the potion things would progress faster. So that's what I did.
Here are a few screenshots from yesterday.
First of all, Mary Genie scored a spare Group Science Project during one of the moves. So I gave her a basement. That took a while as I had massive issues with putting the steps down to the basement. They were not inside the foundation but insisted they were. The way I eventually overcame it was to use 'ConstrainFloorElevation False' cheat and make the entire foundation for the entire house the height of walls. That was really annoying. But it worked. I had to make the foundation back to foundation height when I'd finished and all is now good but a lot of time was wasted.
So I just got her house sorted and she went to sleep and a burglar turned up. I had forgotten burglar alarms. I woke her up and she called the police. The burglar got arrested and she got her bath tub back so in the end all was good.
https://i.postimg.cc/P536sk4v/Mary-Genie-Burglar001.jpg
https://i.postimg.cc/wjTWGBhd/Mary-Genie-Burglar002.jpg
I activated the Phil and Glory Oxley household and proceeded to make their three toddlers age up to Child.
First to age up was the eldest, Owen.
https://i.postimg.cc/VLFGgt0R/Owens-Birthday001.jpg
https://i.postimg.cc/zvCd9btq/Owens-Birthday002.jpg
https://i.postimg.cc/pXvcKCrr/Owens-Birthday003.jpg
https://i.postimg.cc/QN1nBwXv/Owens-Birthday004.jpg
Oscar aging up process failed. He blew out his candles and that was it. I used a mod to trigger age and he aged up to Child that way in the end.
https://i.postimg.cc/zBL6PfYf/Oscar-Oxley001.jpg
https://i.postimg.cc/KjSqqr59/Oscars-Birthday001.jpg
https://i.postimg.cc/xCbp3FLJ/Oscars-Birthday002.jpg
Then it was Olive's turn to age up. She was the youngest.
https://i.postimg.cc/YSPygwLB/Olives-Birthday001.jpg
I wanted them to remain with different ages to I used Master Controller to add 20 days to Owen's age, 10 days to Oscar's age and Olive stayed at the start of the child stage. They have really long age spans so I don't usually miss out on aging them up with cake when they are ready to age up.
The Oxley family scattered around the house to eat the birthday cakes. I got this pic of one group eating one of the cakes. They have a mansion and it has lots of places a sim can sit and eat.
https://i.postimg.cc/k5GpB54y/Eating-Birthday-Cake.jpg
Owen, Oscar and Olive started working on their Child skills. There was an activity table in the house they moved into and they got together to work on their blocks skill first.
https://i.postimg.cc/x107V5Vh/Owen-Oscar-And-Olive-Oxley001.jpg
https://i.postimg.cc/3RPVMH3F/Owen-Oscar-Olive-Oxley002.jpg
I set Phil to work on making the Imaginary Friend Metamorphism potion. He had some logic but knew no potions and made it absolutely clear that he had no interest in discovering any potions. We fought valiantly throughout the process but I did prevail and he did eventually find out how to make the potion and then made 3 of them so each of his children could turn their imaginary friend real.
Firstly Owen took his IF, Pal, out to play. Pal was keen and jumped into life as soon as he was free from Owen's inventory. They were already best friends so he was ready to drink the potion. Then Pal stood and watched while Owen completed his cooking skill.
https://i.postimg.cc/NfvSpYJg/Owen-And-Pal-Cooking001.jpg
Then it was time for Pal to become Parker. So he went into CAS to get a new skin and facial features and hair and outfits.
https://i.postimg.cc/c4qy2fHG/Pal-Becoming-Parker001.jpg
Then Oscar made his Riley real.
Riley becoming Live
https://i.postimg.cc/BbHy4w69/Riley-Becoming-Live001.jpg
Riley becoming Ralph.
https://i.postimg.cc/kXx3mD66/Riley-Becoming-Ralph001.jpg
Time to give Olive some hair. It turns out she had dark hair like her mother. She is a werewolf like her father though. Her mother is a fairy.
Olive dressed and with hair.
https://i.postimg.cc/tRx837zS/Olive-Oxley001.jpg
Olive and Patches. Patches became Piper.
https://i.postimg.cc/bwT7ZMRq/Olive-And-Patches001.jpg
I had noticed Lydell Flower playing in his back yard. The Oxley and Flower back yards were close to each other.
It occurred to me that Lydell Flower had recently been aged up to child but I hadn't make his imaginary friend real so, instead of moving on to the next Oxley household, I went back to the Flower household and made Lydell's IF real. That was an interesting process. Lydell's IF was in the family inventory so I had to get it out. It was not in the family inventory when I left them to play a different household.
Once he had his doll in his inventory again, Lydell played and sang to it.
https://i.postimg.cc/7PJrKKqN/Lydell-And-Pat001.jpg
So Lydell now had his IF in his personal inventory. Before school he sat outside in their yard to play with the doll then put it down onto the ground and rushed off to catch the school bus. In the meantime I had his mother, Tina, working on finding out how to make the required potion. I lost track of the doll.
Next thing Lydell was home doing his homework out in the yard and he didn't have his doll but he did have the potion to make it real. I couldn't find the doll.
I then spotted Stephanie Flower who I posted about making her IF real the previous day. She had a new IF doll and the game was referring to it as hers. I thought she must have stolen Lydell's doll but I didn't think Lydell's doll was red. Maybe Stephanie stole a doll from one of her two baby brothers. After some searching I gave up on finding Lydell's doll.
Then after dark I found the missing doll just sitting beside some flowers in the garden. I had hoped it might turn up eventually. Once they become live they live in the Homeless Sims household, that's why we can't control them until they are real and they join the active household. But this doll wasn't live yet so I don't know what happened to it or where it went.
I finally it became live and then I got Lydell to make it real.
Pat Flower became live
https://i.postimg.cc/wjQph398/Pat-Flower-Live001.jpg
Pat becoming Patrick in CAS and Stylist.
https://i.postimg.cc/pV3Rvgs7/Pat-Flower-Becoming-Patrick.jpg
Patrick
https://i.postimg.cc/L4J2rH3L/Patrick-Flower001.jpg
Patrick and Lydell
https://i.postimg.cc/jSbTwy04/Patrick-And-Lydell-Flower001.jpg
At this point, after the battle with Phil and the time it took for Tina to find the potion I decided I would move all of the remaining toddlers from around the town into the Flower house and set Tina to work making lots of Imaginary Friend Metamorphism potions.
Max Webb was already a child but he had a doll in his inventory so he moved to the Flower residence and we made his Jelly Bean real and then Jelly Bean went into CAS and became Julian.
https://i.postimg.cc/26X9QNqf/Jelly-Bean-Becoming-Live001.jpg
https://i.postimg.cc/x8JxgpHN/Jelly-Bean-In-AHurry001.jpg
https://i.postimg.cc/Y0hVZCc9/Jelly-Bean-Becoming-Julian001.jpg
https://i.postimg.cc/QdpzRzzp/Julian-In-AHurry001.jpg
I think it was just the final two Oxley toddlers who needed to age up. I merged the Flower and Oxley households. Wayne and Jane Oxley were then sitting next to the Flower letter box. I used trigger age transition of them both and made Wayne 10 days older than Jane. I think Wayne and Jane were really older than their three cousins but I didn't worry about that. All of the little werewolves where almost ready to age up anyway so the game would have aged them up automatically after a few more days play.
Wayne and Jane Oxley arrive at the Flower household.
https://i.postimg.cc/CKMVJYKZ/Wayne-And-Jane-Oxley-Arrive001.jpg
I felt a bit bad about not having them at home with their parents for them to celebrate their birthdays with cake. But I decided they are just sims and I need to get this done and move onto something else.
Wayne's imaginary friend was Riley.
Wayne and Riley
https://i.postimg.cc/d1pPqyjd/Wayne-Oxley-And-Riley.jpg
https://i.postimg.cc/k45hRggc/Wayne-Oxley-And-Riley001.jpg
https://i.postimg.cc/3wYq7BMz/Wayne-And-Riley.jpg
https://i.postimg.cc/JzwgY8pr/Riley-Becoming-Real001.jpg
https://i.postimg.cc/rFR39sCZ/Riley-Becoming-Rowan001.jpg
Wayne, Jane and Riley
https://i.postimg.cc/FzMP6bgW/Wayne-And-Jane-Oxley-With-Riley.jpg
Jane's Imaginary Friend is still in her inventory.
I have started getting all of these children to learn skills. That should happen fairly quickly if they all work on skills at the same time. Some have completed one or both child skills and others still have to start.
So now I'm off to work on getting this process finished and the children moved back to their original homes.
I couldn't keep track of this without the spreadsheet. And having the spreadsheet is going to make the future videos of Oscar and Eric and Susanne so much easier to organise.
Happy Simming All.