Forum Discussion
Rflong7
14 years agoLegend
You're looking at routing as if it were paint layers. Chunk layers is for graphics and not the whole map set up.
You're looking at it from the wrong angle. Routing lines are generated in CAW. They are not seen and not rendered for view or generated for one area as the Sim moves. There are many Sims moving along the lines across many chunks.
Routing, once generated is there... you can remove the road and the routing is still there. You move a lot and don't regenerate the routing then it's messed up.
This is not the same as chunks for paint or trees or objects. The way I see it and understand it.
Plus, I have no idea who this person is nor their friend is or in what section of the game industry they are in. With no disrespect to them. :)
I just don't jump on an idea because someone makes a tutorial. I have seen a lot of misinformation out there.
And remember- from you example, a big block of routing paint must also be rendered down to each littler square. :lol:
*And their long little curly lines would still have the problems they say they want to avoid by using big chunks. Sorry, contradicting very much.
You're looking at it from the wrong angle. Routing lines are generated in CAW. They are not seen and not rendered for view or generated for one area as the Sim moves. There are many Sims moving along the lines across many chunks.
Routing, once generated is there... you can remove the road and the routing is still there. You move a lot and don't regenerate the routing then it's messed up.
This is not the same as chunks for paint or trees or objects. The way I see it and understand it.
Plus, I have no idea who this person is nor their friend is or in what section of the game industry they are in. With no disrespect to them. :)
I just don't jump on an idea because someone makes a tutorial. I have seen a lot of misinformation out there.
And remember- from you example, a big block of routing paint must also be rendered down to each littler square. :lol:
*And their long little curly lines would still have the problems they say they want to avoid by using big chunks. Sorry, contradicting very much.
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