Stage 1: Outlaw
In the first stage of my challenge my Sims will be considered outlaws. The authorities are after them, and they must not be caught. They “own” a lot, but for this challenge, they are virtually homeless. In order to avoid the authorities, my sims will only enter community lots after dark.
· I’m given two sleeping bags and a fire pit in the beginning, I may purchase additional sleeping bags, or upgrade to tents, as I get the money and a bigger family.
· I may not enter any Community Lots, except for Fishing Holes, or camp grounds, during daylight hours. These lots are remote enough that no one will notice me there.
· During the day I may also enter lots that are completely bulldozed, or with uninhabited residential homes.
· Only after dark (7pm-6am) may I enter community lots. Once on a lot I may use any business option available, except that I may not sleep on any beds on community lots because the inn keepers won’t take that risk. I must be off the lot by 6am or be arrested.
· In order to avoid the authorities, I may not sleep on the same lot two days/ nights in a row. Once I sleep on a lot, there must be roughly 48 hours before I sleep there again. Moving around frequently helps keep the authorities off your back.
· I am not expected to follow any Laws of the Land, except to be off of the community lots by daylight. If I’m on any community lot after dawn a sim in my family must spend 24 hours in the dungeon.
· After dark I may go through trash on residential lots, but if anyone comes out and yells at me, I go to jail as if caught on a community lot.
· I may enter the homes of sims I am friends with, or higher, but I may not sleep in any of their beds, because they won’t take that kind of risk either.
· I may earn money by collecting rocks, insects, ex. and by fishing. I may sell these items from the inventory, or I may wait until after dark to sell them via the science center and grocery store.
· During this stage I must somehow earn enough money to pay off my debts/Bribe city officials in order to lose the “Outlaw” status. I must pay back $20,000. Once I have the money I will delete it via cheat codes.
Stage 2: Minstrel
Once I’ve been able to pay off enough people to lose the “Outlaw” status I’m still not out of the woods. I don’t own any land, nor do I have much money left. But my sims are now able to enter any community lots at any time of the day, and they may sleep in any Inns, if I can pay for them. From this point forward ANY bed on a community lot is considered an Inn. To sleep at an inn it costs $100 a day/night, per double bed or $50 a day/night per single bed used, deducted with cheat codes. However, if the bed is a part of an Island Paradise Resort type lot, I will not need to pay this money, only the cost applied by the resort. My sims may also sleep on the beds at friend’s homes.
I may also buy any items from buy mode that are portable, and can be taken with my sims in their personal inventory, like the musical instruments.
My goal is to become a Minstrel.
· I must have a sim in my family top a skill level in any instrument and the Self Employed Band profession, this is why I recommend a subway station. If I choose this method, only sims in my family, or who are married in to my family are allowed to join said band.
· Or I must have a sim top one of the Superstar Professions of either Singing, Magician, or Acrobat
Once a sim in my family does this, they have impressed a noble family enough to be invited to become servants in their household. At this point I will move my sims in with another family, into one of the Castles I’ve built for the town, and move on to my next stage. I’ll do this through Edit town, and the Merge Household’s Option, but if necessary I may leave behind family members.
Stage 3: Servant
At this stage I’m living in a castle, and working for a noble or royal class family. I must do certain chores each day. I must live in a small section of the castle that’s been set aside as the servant’s quarters, along with the castle Kitchen, and various workshops and stables. I may not sleep, eat, or use recreation items outside of this area. I may have the adults in the Noble family become employed, in order that the house doesn’t run out of money, I may have them adopt pets and I may have them reproduce if I desire them to. Other than this, I am not allowed to control any of the noble family. I may purchase new goods, either from buy mode, or from businesses around town, but anything I purchase is to be considered the lord’s property. All of the money we have is considered the lord’s property too.
Chores:
In order to move on from this stage, I will need to earn points. I will earn a point for each chore type that I’ve done that day. For example If I did the laundry, cooked 2 meals, and cleaned 2 toilets in one day, I’d earn 3 points, one for the laundry, one for the food, and one for the toilets. I do not earn a point for every meal cooked or toilet cleaned, just for every day that I do that chore. The following is a list of those chores:
· Do the Laundry
· Cooking at least 1 meal daily, and serving it in the formal dining room. I’ll use the “Call to Meal” interaction on the food, then cancel out my sims eating interaction.
o Under most King’s laws, my sims are only able to eat after the noble family has finished eating, and that’s in the servant’s areas of the castle. I may either eat the leftovers from the noble family’s meal or cook my own meal, but only after first cooking for the nobles.
o If the King is absent minded, I may only prepare the meal when a noble family member has the hungry, very hungry or starving moodlet, and I may only eat the leftovers from that meal that the noble family doesn’t eat. I may not make my own meals.
· Serving any nectar, or bar drinks, but these are only for the noble family.
o I will earn a point if I do this, but no penalty if I don’t unless a king is a party animal, where I will go to jail if I don’t.
· Feeding any pets that the family owns.
· Training any pets that the family owns
· Cleaning a sink or toilet that has become dirty.
· Feeding or changing the diaper of any infant or toddler sims who are children of the noble family.
Other chores I earn the point for them only if there done completely, if every bed is made by noon, or if by midnight the lot is clean from trash and dirty dishes. Following is a list of those chores:
· I earn a point if, by midnight, every dish is washed, and the lot is clean from trash.
· I earn a point if, by noon, all beds of the noble family’s living quarters are made.
· I earn a point if, by midnight, every garden plant is both weeded, and watered.
o I can only earn this point if there is a garden with at least 3 plants growing in it.
o Any products harvested are to be considered the lord’s property, and may either be sold, or used in the castle kitchen.
After I’ve proved myself as a servant I will be granted land to live on as a serf (or peasant) farmer. I must earn 150 total points to move on.
Stage 4: Peasant Farmer
At this point I’ll move my sims out into an empty lot in town. Once I buy the lot I must use cheat codes to get rid of money so I only have $20,000, with which I may build my peasant farmhouse. After this I must Garden or Fish to earn my living. I must have a self employed gardener do all selling of produce, and another family member be self employed Angler do all selling of fish.
I’ll have more freedom at this stage, but I’m still not considered a citizen, and technically I don’t own the land I’m on either. My noble class lord owns the property, and expects a portion of my crops to feed his belly. I must use cheat codes to get rid of this money each week. The total amount I owe my lord, under a normal king’s law is $5,000. If I don’t have the money to pay the total amount due by midnight of that day, I will need to send one family member to the dungeon for 24 hours.
If the king has the good trait, I only need to pay $2,500 per week to the lord. If the king has the mean-spirited trait I must pay $7,500 a week to the lord.
I must earn enough money to pay the fees necessary to buy my citizenship. The cost for citizenship is $50,000. This $50,000 doesn’t include the fees paid to the noble lord each week. Once I earn citizenship I may consider all sims in my family a Freeman, and I may stop paying the noble lord the weekly amount.
Stage 5: Step 1: Apprentice
Once I have my peasant farmers buy their citizenship I will choose a family member that is a child or younger. This family member will be moved in with another family in town that I will then turn into Merchants. I will pick a craft, and make them self employed in that craft. My sim child is an apprentice here. I may not Control the craftsman’s family except in the ways I could control the Noble family in the Servant stage. I may also have them pay bills, cook meals, and make money with the chosen craft, and I may use monetary cheats so they don’t run out of money. I may not purchase anything except the needed skill building objects and a cheap bed for my apprentice. I may use any items in the house at this stage. My sim must master one of the following skills as they age up: Alchemy, Painting, Inventing, Writing, Pottery, or Nectar Making. Once this skill is mastered, and my sim has become a young adult, he may marry and move into any other Middle Class home, worth no more than $30,000, or empty lot. I must bring my money back down to zero then. If I go with an empty lot I may build with $30,000 of the money, then I must bring my funds down to zero, getting rid of what I haven’t spent on the house.
Stage 5: Step 2: Craftsman
I must become a self employed artisan of whatever craft I mastered as an apprentice. With that craft I must then make money to purchase a community lot. Once I own a community lot I may call myself a Merchant.
At this stage (Craftsman) I must also begin paying Taxes to the king, in addition to my usual mailbox bills. Craftsman must pay an additional $500 each week through cheat codes. Failure to pay, whether for lack of money or because I simply forgot will result in a day spent in prison for one of my family members.
Stage 5: Step 3: Merchant
Using both earnings as an artisan, and proceeds from owned businesses I must purchase 5 community lots, and update them to reach a level 1 star. Once my family owns a large enough tract of land, I am finally in the Gentry class, and my sim children may now be trained to become knights.
At this stage (Merchant), once I own atleast one additional property, my sims must pay $750 each week in taxes.
Stage 6: Knighthood Step 1: Page
For this stage I will move a son in my family into a home with a richer class townsperson, who may be the same nobles we were servant’s to. I may build a poorer quality bedroom for this sim, though I won’t be as limited as I was in the servant stage to what in the home I may interact with. I may use any of the household items.
My Sim is now a Page. He is a servant to a knight, and will hopefully learn enough to eventually become knighted one day too. As a Page, by the time this child ages up into a teenager, he must fulfill certain criteria. If he doesn’t I must return him to the original family’s homestead, have him marry, and try again with his sons. While a Page, my sim child must attempt to do all chores available in the house, that a child can do, and I won’t be able to control the other knights except for the ways I could control the craftsmen in the apprentice stage. The criteria:
· Earn A’s in school
· Have an Afterschool Activity, Reach Level 3 in it.
As I am only a child in this stage, I do not need to pay taxes, but I may have the family pay any mailbox bills that come.
Stage 6: Knighthood Step 2: Squire
When aging into a teen, my sim, is now a squire. The rules are the same, don’t control the knights, except where noted above, and do any chores where available. Except, now that he is a little older, he has the added pressure to prove himself. After all, he doesn’t have the long line of noble blood that the other squires do. In this stage, before aging up to Young Adult, he must:
· Reach Level 6 Athletic skill
· Reach Level 6 Horseback Riding skill
· Reach Level 6 Logic skill
If the current King is brave, I may progress with only 5 skill points in each category, but If the current king is a coward, I will need to earn 7 points in each category to progress.
As I am only a teen in this stage I still don’t need to pay taxes.
Stage 6: Knighthood Step 3: Knight
After completing the Squire step, and aging up to a young Adult, my sim is now considered a Knight.
At this point my sim may marry and move into a large empty lot, worth building a castle on. He will get a job in the Military field. He may bring a total of $50,000 from the knight’s household to begin building with. In this stage, this knight, or one of his sons must reach level 10 of the Military Career.
Each week my sims at this stage will need to pay $1000 in taxes. He may go all out at this point in building his castle, because this will be my sims home for the rest of the challenge.
Stage 7: Nobility
Once my sim reaches Level 10 in the Military career, he has impressed the king in order to earn a title. I may change the family’s name, via the City Hall Rabbithole, at this point to include a title such as: Duke, Baron, or Earl. I may also use the Motherlode cheat once at this time, because becoming a Noble often comes with such wealth. I also may now move in non family members to work as controllable servants, or hire maids and butlers via the cell phone. Before this point I am unable to hire anyone except for a repairman via the phone. At this point I must attempt to marry a family member into the Royal Family, to the next in line to the throne, if possible.
At this stage my sims will need to pay $1500 in taxes
Stage 8: Royalty, Step 1: Prince
Once I manage to get a sim child with royal blood, but who is not yet King, he is considered Prince, or she is considered a Princess. At this point I may buy the lifetime reward to have No Bills Ever, and I may stop subtracting taxes each week, because the Royal Blood means my family members no longer need to pay taxes.
Stage 8 Royalty, Step 2: King
· If the Current King has only daughters when he dies, and my male sim marries the eldest daughter, he will inherit the throne, thus ending the challenge.
· If the Current King has any Sons when he dies, and my female sim marries the eldest son, the challenge will end when their blood descendant inherits the throne.