Forum Discussion
7 years ago
@UnseenHorizon - There are also totally uninhabited taxis, really meant for urban worlds like Bridgeport, that drive around to no destination in particular for ambiance and routinely just disappear. The formula for if they appear and in what number is supposed to depend on the number of highrise building shells the world has.
Those don't add to vehicular clutter because they aren't "real," but they can switched off or dialed back using a setting in NRaas Traffic, the Traffic Delta option (make it negative on the order of -500 if you want these to stop appearing in that world entirely).
Those don't add to vehicular clutter because they aren't "real," but they can switched off or dialed back using a setting in NRaas Traffic, the Traffic Delta option (make it negative on the order of -500 if you want these to stop appearing in that world entirely).
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