"igazor;c-17109370" wrote:
Awesome's Story Mode, which is what its version of progression is called, takes a different approach to things than NRaas SP does. The events that Story Mode pushes must be acted out on screen, whereas SP reports on the results of progression by way of "story" notifications whether they really happen in an animated way or not, and thus can make things progress townwide much faster and in a more orderly or, if the player prefers though reachable mod options, a more chaotic manner.
I tried Story Mode before NRaas and ended up with not quite but almost the same ghost town syndrome that so often gets complained about under EA's version. A couple of my sims in an early generation had a total of something like two others attending their high school for example, and there weren't more than a similar very small number of children and toddlers behind them even though I had plenty of what I thought was suitable housing and careers to attract newly arriving sim households and for the existing population to move around and make babies on their own. I'm sure some of this might have been due to player error on my part, or not setting things up as well as they may have been required the Awesome way, but the idea of posting questions on that forum at the time sounded about as enticing as a series of root canals (no thanks). :/
That makes sense, I supposed there would be a few different ways of going about it. I honestly don't mind the off-screen approach of NRaas, because (as much as I love The Sims 3) the game itself makes it hard enough to load up and render household events let alone neighbourhood-wide onscreen events.
I'll have to look into some of the more chaotic SP options later, I do enjoy a highly dynamic neighbourhood.
I've been using stuff from that particular community for years, and I totally get the unfriendly vibe y'all are getting. It's totally valid that you'd want to avoid their content purely from that perspective.