Forum Discussion
3 years ago
I don't mind sliders all at zero for a Sim or a few Sims, but where the issue lies is when the illusion of diversity gets stifled by a bland gameplay mechanic which creates Sims that look the same in the face when newly generated as townies and/or NPC's. Mostly if not always using the same presets. For me that becomes a problem but instead of changing every single townie/NPC, I usually just edit the ones who get involved with my Sims since I'm not interested in adding any mod which will cause more work for the CPU, thus slowing down my game's performance. Especially as I notice how many townie's/NPC's can easily get generated too often. (Then again if that was originally a feature that may be why they axed it.) There's definitely a flaw in that system when Sims keep moving around from role to job to whatever frequently. I wish they had given the player a lot more freedom and options to control gameplay and its features with all the details.
One of the Sims I edited from:
https://i.postimg.cc/cJCVPYkR/Screenshot-8.jpg
To:
https://i.postimg.cc/bvDrRGPJ/Screenshot-10.jpg
=======
CC may help the appearance of preset Sims but overall they all still look the same in the face on a foundational level. I see clones...clones everywhere.
One of the Sims I edited from:
https://i.postimg.cc/cJCVPYkR/Screenshot-8.jpg
To:
https://i.postimg.cc/bvDrRGPJ/Screenshot-10.jpg
=======
CC may help the appearance of preset Sims but overall they all still look the same in the face on a foundational level. I see clones...clones everywhere.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,365 PostsLatest Activity: 2 days ago
Recent Discussions
- 2 days ago
- 7 days ago