Forum Discussion

ShufleJones1's avatar
7 years ago

Autonomous marriage for NPCs

Two characters that were dating and living together recently became married. On their own. I had nothing to do with it. In fact, I was playing another family entirely. When I went to call one of the newly married sims, I saw the last name had changed and checked their status and sure enough, they're hitched.

Is this mandala effect or have Sims always autonomously married?? I don't think I've ever seen it happen on its own. I have story progression turned on and I always do. Am I crazy? Is this a glitch? I mean, I'm fine with it, but it's so weird. I feel like I missed a moment. This means they got engaged, had a ceremony and didn't even invite my current family. LOL.
  • That's what story progression, whether it be modded or EA's built-in kind, is supposed to do when it's working as it should -- progress inactive households through their lives, skilling, careers, romances, having and raising kids. TS3 was not designed to play and control entire worlds full of sims, it takes mods and a decent amount of work to exercise that kind of control over more than a small sized world. And it takes mods to exempt certain households from progressing while others do so that we can play them rotationally ourselves.

    NRaas offers ways to do that, as does AwesomeMod in a very different manner.
  • mw1525's avatar
    mw1525
    Seasoned Newcomer
    Watch Out, @ShuffleJ they can also get divorced on their own. That's why I love having Sims gossip, to keep up with the bits of news that don't make the daily paper.
  • "igazor;c-16471041" wrote:
    That's what story progression, whether it be modded or EA's built-in kind, is supposed to do when it's working as it should -- progress inactive households through their lives, skilling, careers, romances, having and raising kids. TS3 was not designed to play and control entire worlds full of sims, it takes mods and a decent amount of work to exercise that kind of control over more than a small sized world. And it takes mods to exempt certain households from progressing while others do so that we can play them rotationally ourselves.

    NRaas offers ways to do that, as does AwesomeMod in a very different manner.


    Wow. Than Story Progression has never worked right for me ever in all these years. I also have no babies in town. Ever. What mods help with this?

    @mw1525 LOL I guess I should gossip more.

  • @ShuffleJ I use Nraas Story Progression and there is never a shortage of children in my town. In my recent save I have limited the number of children inactives can have to 2 per family because I am playing a short lifespan and don't want the population to grow quickly. You can use Nraas SP to place all kinds of limitations on inactive families as well so they don't do things you don't want them doing if you switch households, which I never do. I do, however, use it to stop my spare children from breaking up with partners I have paired them with before sending them out into the world. I don't mind having break ups in other families but not mine. There's a lot you can do with Nraas SP - so much that I have barely touched the surface of what the mod can do.
  • IreneSwift's avatar
    IreneSwift
    Seasoned Newcomer
    The in-game cheat gives every household in town a baby and a toddler. I'm not in game right now, so I can't tell you what it is, but if you enable testing cheats, then type "help" in the cheat bar, it will give you all the codes.
  • "ShuffleJ;c-16471082" wrote:
    "igazor;c-16471041" wrote:
    That's what story progression, whether it be modded or EA's built-in kind, is supposed to do when it's working as it should -- progress inactive households through their lives, skilling, careers, romances, having and raising kids. TS3 was not designed to play and control entire worlds full of sims, it takes mods and a decent amount of work to exercise that kind of control over more than a small sized world. And it takes mods to exempt certain households from progressing while others do so that we can play them rotationally ourselves.

    NRaas offers ways to do that, as does AwesomeMod in a very different manner.


    Wow. Than Story Progression has never worked right for me ever in all these years. I also have no babies in town. Ever. What mods help with this?

    @mw1525 LOL I guess I should gossip more.



    Story progression by nraas is by FAR the best mod I’ve ever downloaded. I love the constant text updates about who is dating who, it tells me who had a baby, where certain people moved to, if someone loaned someone else money and just soooo much more. I have MC command center for TS4 and it makes me miss the nraas mods that much more. These are truly genius and (obviously) very detailed mods

  • "ShuffleJ;c-16471082" wrote:
    "igazor;c-16471041" wrote:
    That's what story progression, whether it be modded or EA's built-in kind, is supposed to do when it's working as it should -- progress inactive households through their lives, skilling, careers, romances, having and raising kids. TS3 was not designed to play and control entire worlds full of sims, it takes mods and a decent amount of work to exercise that kind of control over more than a small sized world. And it takes mods to exempt certain households from progressing while others do so that we can play them rotationally ourselves.

    NRaas offers ways to do that, as does AwesomeMod in a very different manner.


    Wow. Than Story Progression has never worked right for me ever in all these years. I also have no babies in town. Ever. What mods help with this?

    @mw1525 LOL I guess I should gossip more.



    There's a cheatcode that gives every household in town a baby. Think it's a NRaas unlock/cheat/whatever, but not sure, have played with NRaas so long, I'm not sure what generated that extensive Control Panel 'help' menu. Perhaps it's a testingcheatsenabled function. Perhaps igazor can clear it up.
  • The two viable alternatives to EA's story progression are the NRaas StoryProgression mod and AwesomeMod's StoryMode. While NRaas and Awesome can be used together, only one of the three types of progression can ever be active at a time. The NRaas version works much faster (too fast for some players' tastes) but it can be slowed down and is infinitely controllable in other ways. Awesome's version usually moves much more slowly and has some player-controlled options but far fewer of them and less flexibility.

    This is how NRaas SP can be leveraged to manage Rotational Play, but I would suggest getting used to how the mod works first if one is interested as this involves caste settings and some other advanced functions.
    http://nraas.wikispaces.com/Story+Progression+Rotational+Caste+Settings

    I'm not familiar with a cheat code that gives every household a baby all at once. That sounds like a bit more of an artificial solution to me, but it's got to be better than there not being a next generation in the cards at all.