14 years ago
Build a City Challange, Sims 3 version
Tom Simkins’ Rules for the Build a City Challenge Sims 3 Style
This version of the challenge is based on the version by Carizzo08, simentalove, and SimsDivaD on the My Sims Life.
http://simsdivad.wordpress.com/build-a-city-challenge/
I also thank their sources
Intro:
"The future belongs to those who believe in the beauty of their dreams."
— Eleanor Roosevelt
The goal of the challenge is to begin with an empty neighborhood and develop it into a city over several generations. To clarify what I have changed, I have made the challenge (I believe) easier and more updated to expansion packs. Now to begin:
Cheats that I use:
testingCheatsEnabled true
debugBuy
familyfunds
freeRealEstate (moving in NPC household)
Word Color Key:
Base Game Challenge.
Nightlife Add-ons
Ambitions Add-ons
World Adventures Add-ons
If you don’t have the expansion pack listed above, ignore that colored script.
Preparation for the Challenge
Neighborhood
Before you begin, I should mention that I found it helpful to create a back-story to the neighborhood. This will help create a look to the neighborhood that you desire.
First off, choose a neighborhood that has a map that you want to use. This could be either a pre-made neighborhood or a custom made one.
Next, go to edit town and delete all lots in the neighborhood. Exceptions to lots with no/little sim-made objects on them (Purely nature).
Note: Because I deleted almost every lot, I built a garden lot that is labeled “no visitors allowed” to make up for the lack of plants. I only let a gardener sim in there to get seeds once every 2 rounds.
The NPC Household
The first thing you will create is the NPC household. The household will represent the townies that you cannot control. It will consist of 4 young/adult males, 4 young/adult females and are made like this:
Go to create a sim.
Create a person. Randomize their traits/favorites.
You may customize their looks and voice, but you are not supposed to know their traits.
Do this 7 more times.
When done, you may create relations, but only to three sims.
NOTE: You will not play this household.
When back at the Neighborhood view, you may build their house as you like. Feel free to give it a theme (hotel, asylum, government housing…), but remember you will not play this household.
Then move the NPC family in using the freeRealEstate cheat.
Rules for the NPCs
1. You may not play the NPCs unless you move them into your household.
2. No moving NPCs in just to move them out… that’s cheating.
3. The NPCs are non-replenishable. You only get 8. (optional)
4. They DO count towards your population.
5. However, their deaths only count if you moved them in.
6. Fires that occur on the lot while you are on it count towards the fire limit.
7. Lastly, you may visit the actual household only after you became best friends with one of the NPCs.
By now, you should have a mostly blank neighborhood with only a few “parks” and an NPC household of 8 people. If you do, you may continue.
Your Sim founder
Time to create your sim… Just do it like normal. The exception would be that you have to move them into an empty lot since nothing else exists yet.
Note: Any sims after the founder may move into prebuilt houses.
Settings/How to Play
• Story Progression - You can choose to play with Story Progression ON or OFF
o Story Progression/Aging OFF – As your neighborhood expands, you must play EVERY household for the same amount of time
If you do this, turn off ageing and manuly age your sims (Keep track of their ages)
In this option, you should play each household for 1 week. After that week, switch households. Once all households are played, the cycle has ended and a new one can begin.
This style is most simular to the Sims 2 style.
o Story Progression ON/Aging On – Change households at will for the duration of the challenge. Play out the lives of Sims you find interesting, strategically choose to play Sims whose lifetime wishes or developed traits could advance the community in some way, or simply free play for fun.
o Or, you could use a mod that makes aging simular to the Sims 2. That will prevent you from having to cheat to age up your sims, but keep the rotation style of the Sims 2 challenge.
• Replenish the NPC Lot – This optional rule allows you to continue to add Sims to your NPC Lot to keep “townies” in the neighborhood for the duration of the challenge.
• Change the Lifespan of your Sims – It is recommended that you play this challenge either at the Default Lifespan (Normal/90 Days) or the Long Lifespan (Long/190 Days) since you are probably going to count the days manualy.. However, you can choose any lifespan you want.
In the beginning, I had trouble creating a gardener. What I ended up doing was placing a bookstore, bought the beginer’s guide to gardening, then deleted the bookstore. You can only do that once however.
The (actual) Challenge
The goal of this challenge is to create a city with a population of 50,000 or more people. Of course, you will not be playing 50,000 sims. That would be extreme.
Instead a simple formula is used:
# of Playable/NPC sims X Sim Multiplier (SM) = Population
In words: The sims you play combined with the NPC household times the sim multiplier equals the population of the city.
To make this an actual challenge, you have almost every job and service locked. The requirements to unlock them are listed below.
Sim Multiplier (SM)
Now, you may be wondering how to get the Sim Multiplier.
Well, the Sim Multiplier (SM) begins at 1 and is raised by:
+1 for your first community lot
+1 when you reach a total of 5 community lots
+1 for every 5 additional community lots
+1 when the first Sim invests in a business (see the Investing section)
+3 when 4 businesses have Investors
+5 when all 11 businesses have Investors
+2 when the first Sim owns 1 business outright
+6 when Sims own 4 businesses
+10 when all 11 businesses have owners
+5 for each Airport
Unlocking Community Lots
The number of Community Lots must be less then the number of households. When you begin, you have two households (Founder and NPC) and 1 community lot. That means you must add another household to gain a community lot.
Adding Community Lots
Now that you know how to increase the limit on community lots, you need to know how to add them.
A community lot can be placed at any time, but only one can be added per cycle.
What type of community lot you add depends on what you have unlocked:
Note: Expansion Pack Requirements override the normal requirements unless otherwise stated.
Art Gallery: Unlocked when 4 brilliant or better paintings AND 4 brilliant or better scuptures are created but are not sold. When the Art Gallery is created, these must be placed in the gallery when the household(s) is played. Unlocked when a Sim achieves the Master Painter Skill Challenge.
Bookstore: Unlocked with a population of 1,000. This earns you 1 CAS Sim.
Bus Station: This is a unique building that can share a lot with a different building so it is an exception to the 1 lot per round rule. It is avalibe when population reaches 1,000. This is mainly for looks, but it lowers costs for travel to forgihn locations. (See Travel) adds 2 CAS. Only one Bus Station may be added.
Central Park: Unlocked when a Sim in the Politics career track becomes the Mayor (Level 7)
Chinese Garden: Unlocked when 5 households have reached Visa level 3.
Consignment Store: Unlocked once 2 sims have maxed a creating skill (Gardening, Inventing, Painting, Sculpting, Writing)
Dive Bar: One is unlocked for every 10 households.
Dance Club: One is unlocked for every 20 households.
Dojo/Martial Arts Studio: Unlocked when 3 sims have topped the martial arts skill.
Hangout: One is unlocked when you reach the population levels of 100, 1000, and 30,000.
Junkyard: One is unlocked for every 2000 population. Max of 2.
Lounge/Vampire Bar: One is unlocked for every 3 maxed careers or 5 stared celebrities. Earns you 2 CAS Sims
Graveyard: Must have 20 deaths first. Until then, if you really hate ghosts, you can keep the tombstone in someone’s inventory.
Community Gyms and Workout Facilities: Must have at least 5 Sims maximized the Athletic Skill in order to have enough demand for these facilities.
Hospital: Available when population reaches 1000. Adds 1 CAS.
Spa: Unlocked with a population of 500.
Community Pools: Available when population reaches 500
Laundromat: Can be built/placed when 10 households don’t have any washing machines/dryers.
Library: Available when population reaches 250.
Nectary: Unlocked when 3 sims have topped the necter making skill.
School: Your kids cannot go to school until the population reaches 250. Once it does, place your school, and they can go off to school each day. This will earn you 5 CAS Sims, which you could use as students perhaps. Also unlocks a job in Education.
Subways: Available when population reaches 20,000
Supermarket: Unlocked with a population 3,000. At this time, you can order pizza delivery. This earns you 1 CAS Sim.
Other Parks and Beaches: Can be added any time
Workplaces: See Unlocking Jobs
Airports: Similar to the bus station, these have no particular use besides adding 5 CAS and 5 SM. Also makes traveling cheaper. (See Travel)
There are two ways to get an airport:
1. Sims from the community donate 1,000,000 simolians to the city. This can be done trough manual taxing of each household (take away money each week until it reaches 1 million) or hard donations (Bob donates 500,000 to the city). Money cheats not allowed.
2. The population reaches 50,000. However, since the challenge ends here it is recommended you do this the other way.
Note: If you decide to use the combined venues from Sims 3 Nightlife, then you must have unlocked both venues.
Unlocking Jobs
At the beginning ALL careers are locked, meaning no job for your founder. You must find other ways to make money (painting, novels, music, gardening, scavenging, etc.). This section describes how to unlock each career.
Architectual Design: A position is unlocked when City Hall has been placed, there are 8 households, and the painting skill has been maxed.
Athletic: The Athletic Career earns an open position for each sim who completes all athletic skill challenges (e.g. Body Builder, Marathon Runner, and Fitness Nut). It is unlocked when it has been topped.
Business: The Business Career track is unlocked for the family that owns a share in 3 businesses. A position is also unlocked for a family that owns 2 lots. It is unlocked when it has been topped.
Criminal evil/thief: Wherever there are people there is also crime. The Criminal Career track gets one opening when your population hits 100. Every time a Sim reaches the top of the criminal career they open an additional position in both the Criminal and Law Enforcement careers. The Criminal career is never truly unlocked, but can have many open positions.
Culinary: The Culinary Career earns an open position for each player who completes two of the cooking skill challenges (e.g. Star Chef, World-Class Chef, and Menu Maven). It is unlocked when it has been topped.
Education: A position is unlocked for every 250 population. Never competely unlocked.
Film/Acting: A position is unlocked for every 3 sims who max their careers OR for every 2 sims have completed the Prolific Writer skill challange. Unlocked when topped.
Firefighter: Unlocked when 3 fires occur AND a police station is built.
Ghost Hunter: A position is unlocked when both the graveyard and the Science Center are built.
Journalism: When the town reaches a population of 1,000 the first position in Journalism is unlocked. An additional spot is added for every 5 Sims who reach the top of ANY career increasing the number of newsworthy Sims in the community.
Law Enforcement (Forensic Analyst/Special Agent)/Investigator: A position in Law Enforcement OR a position in Investigation is unlocked when one of the following events occurs:
• There have been 3 burglaries
• The population reaches 500
• There have been 3 fires in residential homes (Not a requirement if playing with Ambitions)
• A playable Sim reaches the top of the Criminal career
• Once either career is topped, both are unlocked.
Medical: The first position in the Medical career is unlocked when the town population reaches 1,000. Additional openings are available for every 5,000 residents.
Military: A position is open for every 3 households. It is unlocked when it has been topped.
Music Rock/Symphonic: The Music Career earns an open position for each sim who acheves the Money Maker Skill Challenge for Guitar, Piano, Drums, or Bass or when the population reaches 3000. It is unlocked when it has been topped.
Politics: Politics is completely unlocked as a career choice when the town reaches of population of 1,000, but is only available to one Sim at a time. Unlocked when topped.
Science: A Science Career position will be earned every time any Sim transitions into Adulthood (NOT Young Adulthood) with maxed Logic or when 2 sims max the inventing skill. A position is also opened for every 3 electrocutions by electronics. Is unlocked when topped.
Stylist: A position is unlocked when there are 10 households and the chrisma skill has been maxed twice.
Part Time Jobs: Unlocked when building is unlocked.
Skill Careers: All are unlocked when City Hall is built.
Locked Services
At the start of the challenge, many of the services are locked:
Service, Initial State, Requirement to Unlock
Newspaper Delivery, Unlocked, -
Butler, Locked, Population 10,000
Police/Burglar Alarm, Locked, Unlocked with Law Enforcement Career
Fire Department/Fire Alarm, Locked, Unlocked with Fire Fighter Career
Adoption Service, Unlocked, -
Pizza Delivery, Locked, Population 3,000
Repairman, Locked, Population 500
Maid – Recurring, Locked, Population 500
Baby-sitter, Unlocked, -
Increasing Households
At the start of the challenge, you begin with one household. You can increase households in the following ways:
1. Getting and Using CAS Sim points (mentioned in Adding Community Lots)
2. Having/Adopting children who move out when young adult or older.
3. Moving out a sim who is a young adult or older.
Traveling:
At any time in the game, your sims can visit one of the destinations created in World Adventures… for a price.
If there is no bus station, you will add 2,000 simolians to the price of the vacation (use the familyfunds cheat)
If there is a bus station, you add 1,000 simolians to the price of the vacation.
If you build an airport, the price is as stated in the game..
To end, I would like to say that your feedback would be helpful. As I don’t have the Generations expansion yet, any comments on how to incorporate it would be great.
Stuff I would like to change but need help:
1. Requirements for the Athletic, Film, and Music Careers, The reason being that these are (in my mind) entertainment careers and the requirements should reflect that… but I can’t seem to think of any requirements.
2. Play testing, I am trying to test this out, but I would like more people so I can check…
3. Generation add-ons. (I don’t have the Generations Expansion yet)
Have fun with the challenge.
-Tom Simkins
This version of the challenge is based on the version by Carizzo08, simentalove, and SimsDivaD on the My Sims Life.
http://simsdivad.wordpress.com/build-a-city-challenge/
I also thank their sources
Intro:
"The future belongs to those who believe in the beauty of their dreams."
— Eleanor Roosevelt
The goal of the challenge is to begin with an empty neighborhood and develop it into a city over several generations. To clarify what I have changed, I have made the challenge (I believe) easier and more updated to expansion packs. Now to begin:
Cheats that I use:
testingCheatsEnabled true
debugBuy
familyfunds
freeRealEstate (moving in NPC household)
Word Color Key:
Base Game Challenge.
Nightlife Add-ons
Ambitions Add-ons
World Adventures Add-ons
If you don’t have the expansion pack listed above, ignore that colored script.
Preparation for the Challenge
Neighborhood
Before you begin, I should mention that I found it helpful to create a back-story to the neighborhood. This will help create a look to the neighborhood that you desire.
First off, choose a neighborhood that has a map that you want to use. This could be either a pre-made neighborhood or a custom made one.
Next, go to edit town and delete all lots in the neighborhood. Exceptions to lots with no/little sim-made objects on them (Purely nature).
Note: Because I deleted almost every lot, I built a garden lot that is labeled “no visitors allowed” to make up for the lack of plants. I only let a gardener sim in there to get seeds once every 2 rounds.
The NPC Household
The first thing you will create is the NPC household. The household will represent the townies that you cannot control. It will consist of 4 young/adult males, 4 young/adult females and are made like this:
Go to create a sim.
Create a person. Randomize their traits/favorites.
You may customize their looks and voice, but you are not supposed to know their traits.
Do this 7 more times.
When done, you may create relations, but only to three sims.
NOTE: You will not play this household.
When back at the Neighborhood view, you may build their house as you like. Feel free to give it a theme (hotel, asylum, government housing…), but remember you will not play this household.
Then move the NPC family in using the freeRealEstate cheat.
Rules for the NPCs
1. You may not play the NPCs unless you move them into your household.
2. No moving NPCs in just to move them out… that’s cheating.
3. The NPCs are non-replenishable. You only get 8. (optional)
4. They DO count towards your population.
5. However, their deaths only count if you moved them in.
6. Fires that occur on the lot while you are on it count towards the fire limit.
7. Lastly, you may visit the actual household only after you became best friends with one of the NPCs.
By now, you should have a mostly blank neighborhood with only a few “parks” and an NPC household of 8 people. If you do, you may continue.
Your Sim founder
Time to create your sim… Just do it like normal. The exception would be that you have to move them into an empty lot since nothing else exists yet.
Note: Any sims after the founder may move into prebuilt houses.
Settings/How to Play
• Story Progression - You can choose to play with Story Progression ON or OFF
o Story Progression/Aging OFF – As your neighborhood expands, you must play EVERY household for the same amount of time
If you do this, turn off ageing and manuly age your sims (Keep track of their ages)
In this option, you should play each household for 1 week. After that week, switch households. Once all households are played, the cycle has ended and a new one can begin.
This style is most simular to the Sims 2 style.
o Story Progression ON/Aging On – Change households at will for the duration of the challenge. Play out the lives of Sims you find interesting, strategically choose to play Sims whose lifetime wishes or developed traits could advance the community in some way, or simply free play for fun.
o Or, you could use a mod that makes aging simular to the Sims 2. That will prevent you from having to cheat to age up your sims, but keep the rotation style of the Sims 2 challenge.
• Replenish the NPC Lot – This optional rule allows you to continue to add Sims to your NPC Lot to keep “townies” in the neighborhood for the duration of the challenge.
• Change the Lifespan of your Sims – It is recommended that you play this challenge either at the Default Lifespan (Normal/90 Days) or the Long Lifespan (Long/190 Days) since you are probably going to count the days manualy.. However, you can choose any lifespan you want.
In the beginning, I had trouble creating a gardener. What I ended up doing was placing a bookstore, bought the beginer’s guide to gardening, then deleted the bookstore. You can only do that once however.
The (actual) Challenge
The goal of this challenge is to create a city with a population of 50,000 or more people. Of course, you will not be playing 50,000 sims. That would be extreme.
Instead a simple formula is used:
# of Playable/NPC sims X Sim Multiplier (SM) = Population
In words: The sims you play combined with the NPC household times the sim multiplier equals the population of the city.
To make this an actual challenge, you have almost every job and service locked. The requirements to unlock them are listed below.
Sim Multiplier (SM)
Now, you may be wondering how to get the Sim Multiplier.
Well, the Sim Multiplier (SM) begins at 1 and is raised by:
+1 for your first community lot
+1 when you reach a total of 5 community lots
+1 for every 5 additional community lots
+1 when the first Sim invests in a business (see the Investing section)
+3 when 4 businesses have Investors
+5 when all 11 businesses have Investors
+2 when the first Sim owns 1 business outright
+6 when Sims own 4 businesses
+10 when all 11 businesses have owners
+5 for each Airport
Unlocking Community Lots
The number of Community Lots must be less then the number of households. When you begin, you have two households (Founder and NPC) and 1 community lot. That means you must add another household to gain a community lot.
Adding Community Lots
Now that you know how to increase the limit on community lots, you need to know how to add them.
A community lot can be placed at any time, but only one can be added per cycle.
What type of community lot you add depends on what you have unlocked:
Note: Expansion Pack Requirements override the normal requirements unless otherwise stated.
Art Gallery: Unlocked when 4 brilliant or better paintings AND 4 brilliant or better scuptures are created but are not sold. When the Art Gallery is created, these must be placed in the gallery when the household(s) is played. Unlocked when a Sim achieves the Master Painter Skill Challenge.
Bookstore: Unlocked with a population of 1,000. This earns you 1 CAS Sim.
Bus Station: This is a unique building that can share a lot with a different building so it is an exception to the 1 lot per round rule. It is avalibe when population reaches 1,000. This is mainly for looks, but it lowers costs for travel to forgihn locations. (See Travel) adds 2 CAS. Only one Bus Station may be added.
Central Park: Unlocked when a Sim in the Politics career track becomes the Mayor (Level 7)
Chinese Garden: Unlocked when 5 households have reached Visa level 3.
Consignment Store: Unlocked once 2 sims have maxed a creating skill (Gardening, Inventing, Painting, Sculpting, Writing)
Dive Bar: One is unlocked for every 10 households.
Dance Club: One is unlocked for every 20 households.
Dojo/Martial Arts Studio: Unlocked when 3 sims have topped the martial arts skill.
Hangout: One is unlocked when you reach the population levels of 100, 1000, and 30,000.
Junkyard: One is unlocked for every 2000 population. Max of 2.
Lounge/Vampire Bar: One is unlocked for every 3 maxed careers or 5 stared celebrities. Earns you 2 CAS Sims
Graveyard: Must have 20 deaths first. Until then, if you really hate ghosts, you can keep the tombstone in someone’s inventory.
Community Gyms and Workout Facilities: Must have at least 5 Sims maximized the Athletic Skill in order to have enough demand for these facilities.
Hospital: Available when population reaches 1000. Adds 1 CAS.
Spa: Unlocked with a population of 500.
Community Pools: Available when population reaches 500
Laundromat: Can be built/placed when 10 households don’t have any washing machines/dryers.
Library: Available when population reaches 250.
Nectary: Unlocked when 3 sims have topped the necter making skill.
School: Your kids cannot go to school until the population reaches 250. Once it does, place your school, and they can go off to school each day. This will earn you 5 CAS Sims, which you could use as students perhaps. Also unlocks a job in Education.
Subways: Available when population reaches 20,000
Supermarket: Unlocked with a population 3,000. At this time, you can order pizza delivery. This earns you 1 CAS Sim.
Other Parks and Beaches: Can be added any time
Workplaces: See Unlocking Jobs
Airports: Similar to the bus station, these have no particular use besides adding 5 CAS and 5 SM. Also makes traveling cheaper. (See Travel)
There are two ways to get an airport:
1. Sims from the community donate 1,000,000 simolians to the city. This can be done trough manual taxing of each household (take away money each week until it reaches 1 million) or hard donations (Bob donates 500,000 to the city). Money cheats not allowed.
2. The population reaches 50,000. However, since the challenge ends here it is recommended you do this the other way.
Note: If you decide to use the combined venues from Sims 3 Nightlife, then you must have unlocked both venues.
Unlocking Jobs
At the beginning ALL careers are locked, meaning no job for your founder. You must find other ways to make money (painting, novels, music, gardening, scavenging, etc.). This section describes how to unlock each career.
Architectual Design: A position is unlocked when City Hall has been placed, there are 8 households, and the painting skill has been maxed.
Athletic: The Athletic Career earns an open position for each sim who completes all athletic skill challenges (e.g. Body Builder, Marathon Runner, and Fitness Nut). It is unlocked when it has been topped.
Business: The Business Career track is unlocked for the family that owns a share in 3 businesses. A position is also unlocked for a family that owns 2 lots. It is unlocked when it has been topped.
Criminal evil/thief: Wherever there are people there is also crime. The Criminal Career track gets one opening when your population hits 100. Every time a Sim reaches the top of the criminal career they open an additional position in both the Criminal and Law Enforcement careers. The Criminal career is never truly unlocked, but can have many open positions.
Culinary: The Culinary Career earns an open position for each player who completes two of the cooking skill challenges (e.g. Star Chef, World-Class Chef, and Menu Maven). It is unlocked when it has been topped.
Education: A position is unlocked for every 250 population. Never competely unlocked.
Film/Acting: A position is unlocked for every 3 sims who max their careers OR for every 2 sims have completed the Prolific Writer skill challange. Unlocked when topped.
Firefighter: Unlocked when 3 fires occur AND a police station is built.
Ghost Hunter: A position is unlocked when both the graveyard and the Science Center are built.
Journalism: When the town reaches a population of 1,000 the first position in Journalism is unlocked. An additional spot is added for every 5 Sims who reach the top of ANY career increasing the number of newsworthy Sims in the community.
Law Enforcement (Forensic Analyst/Special Agent)/Investigator: A position in Law Enforcement OR a position in Investigation is unlocked when one of the following events occurs:
• There have been 3 burglaries
• The population reaches 500
• There have been 3 fires in residential homes (Not a requirement if playing with Ambitions)
• A playable Sim reaches the top of the Criminal career
• Once either career is topped, both are unlocked.
Medical: The first position in the Medical career is unlocked when the town population reaches 1,000. Additional openings are available for every 5,000 residents.
Military: A position is open for every 3 households. It is unlocked when it has been topped.
Music Rock/Symphonic: The Music Career earns an open position for each sim who acheves the Money Maker Skill Challenge for Guitar, Piano, Drums, or Bass or when the population reaches 3000. It is unlocked when it has been topped.
Politics: Politics is completely unlocked as a career choice when the town reaches of population of 1,000, but is only available to one Sim at a time. Unlocked when topped.
Science: A Science Career position will be earned every time any Sim transitions into Adulthood (NOT Young Adulthood) with maxed Logic or when 2 sims max the inventing skill. A position is also opened for every 3 electrocutions by electronics. Is unlocked when topped.
Stylist: A position is unlocked when there are 10 households and the chrisma skill has been maxed twice.
Part Time Jobs: Unlocked when building is unlocked.
Skill Careers: All are unlocked when City Hall is built.
Locked Services
At the start of the challenge, many of the services are locked:
Service, Initial State, Requirement to Unlock
Newspaper Delivery, Unlocked, -
Butler, Locked, Population 10,000
Police/Burglar Alarm, Locked, Unlocked with Law Enforcement Career
Fire Department/Fire Alarm, Locked, Unlocked with Fire Fighter Career
Adoption Service, Unlocked, -
Pizza Delivery, Locked, Population 3,000
Repairman, Locked, Population 500
Maid – Recurring, Locked, Population 500
Baby-sitter, Unlocked, -
Increasing Households
At the start of the challenge, you begin with one household. You can increase households in the following ways:
1. Getting and Using CAS Sim points (mentioned in Adding Community Lots)
2. Having/Adopting children who move out when young adult or older.
3. Moving out a sim who is a young adult or older.
Traveling:
At any time in the game, your sims can visit one of the destinations created in World Adventures… for a price.
If there is no bus station, you will add 2,000 simolians to the price of the vacation (use the familyfunds cheat)
If there is a bus station, you add 1,000 simolians to the price of the vacation.
If you build an airport, the price is as stated in the game..
To end, I would like to say that your feedback would be helpful. As I don’t have the Generations expansion yet, any comments on how to incorporate it would be great.
Stuff I would like to change but need help:
1. Requirements for the Athletic, Film, and Music Careers, The reason being that these are (in my mind) entertainment careers and the requirements should reflect that… but I can’t seem to think of any requirements.
2. Play testing, I am trying to test this out, but I would like more people so I can check…
3. Generation add-ons. (I don’t have the Generations Expansion yet)
Have fun with the challenge.
-Tom Simkins