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6 years ago
"igazor;c-17353420" wrote:"ScottDemon;c-17353215" wrote:"igazor;c-17353182" wrote:
A patch to address this has been announced by EA and will be forthcoming sometime in 2020.
Actually it's not patch but a completely different version of the game as it makes significant changes to the game. It'll be able to benefit from the 64 bit architecture allowing it to no longer be limited to the 32 bit RAM limit.
We do not actually know this, unless you have access to more information than I've seen released (of course I would love to be proven wrong here due to the huge benefits that would bring to the table). But it sounds to me like what they will be doing is wrapping the existing Mac version of the game with all of its limitations in a 64-bit wrapper of some kind so that Catalina and higher will run it. Nowhere have I read that they are re-engineering the Mac version to actually run as a 64-bit application would, or to even be the equivalent of Large Address Aware so that it can use more than 2 GB, although that would certainly be an improvement as well if it can even be done.
The 64 bit wrapper would require redoing many parts of the game engine most specifically to memory allocation as it would no longer be possible to maintain the 32 bit limitations.
Bethesda already tried that route with Skyrim as originally Skyrim SSE was only going to have updated graphics but have a 64 bit wrapper they found out it wasn't possible to keep the 32 bit limitions and had to redo the game engine.
*Edit*
Depending on what EA does the script code for the game should stay around the same unless they also use that 64 bit upgrade to incorporate bug fixes that they couldn't do under a 32 bit wrapper due to stability issues.
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