Forum Discussion
7 years ago
"Jeansoo;c-16454279" wrote:"igazor;c-13460896" wrote:
I play many households in roation, and it's currently carrying 15 worlds courtesy of the NRaas Traveler mod
Hello, sorry for other question here. Looks like you're playing many households in rotation. I had to stop rotation playing because of the needs bar stuck bug. For examples, if I make active B family after playing A family, B family's energy bar and witch power bar are stuck, energy bar is fully filled and never goes down and the witch power bar is stuck in the middle and can't do some spells. I used to play 8 households in rotation but now I'm afraid of making active other household. Do you maybe have any good tip for this?
I do not have this issue, but it's possible that the variant of a mod I use by Buzzler took care of it so long ago that I'd forgotten that bug was still there.
http://modthesims.info/download.php?t=432449
I use the "Hot" version, not the "Painful" one. Be warned that doing so changes gameplay dramatically, every little +/-5pt moodlet becomes much more significant when trying to keep active sims' moods elevated. The "Mild" one might be what more players want.
I also think that when we talk about Rotational Play, that doesn't mean the same thing to all players. I rotate active play through 5 different homeworlds, the actual number subject to change over time. Within each of those worlds, I rotate active play through 2-10 households by leveraging NRaas StoryProgression caste options.
http://nraas.wikispaces.com/Story+Progression+Rotational+Caste+Settings
But that doesn't mean I'm switching active households frequently, or at all, within each game session. To me, a full rotation through each household is 2 sim weeks. Some households I will spend less sim time on, others I will hover over for longer. But those rotations usually take me many days to play, sometimes a couple of real time weeks or longer depending on how much simming time I get and what else I'm working on in that world. So a rotation into the next household comes along real time days/weeks later, not several times within the same game session. And will likely be somewhat closely followed by a Save As, Quit (to Desktop), and Reload anyway.
There are times I have switched through active households in more rapid succession though, usually on a quest to fix something or a bunch of somethings in a row. The active switches must be non-Dream Catching for me to want to resume "normal" (for me) play after doing so. I never switch households on the fly just to issue a command to an inactive who is misbehaving themselves then switch back again unless I really have no other choice. If I want to snoop deep into an inactive household to answer some questions about what they are really up to and how they feel about each other, etc., I might do so at the end of a play session after having saved and then quit without saving again after finding out whatever I was looking for.
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