Forum Discussion
5 years ago
I would like to point out here in case clarification is needed that the Dreamer mod is not taxing on the game at all. What is taxing is when "too many" (a number difficult to define) dream catching household switches are used, thus leaving Dream Managers running on inactive households. That's a function of how the switch was done and which mods were used (MasterController, StoryProgression, Selector, Mover, PortraitPanel) to negotiate the switch. We can see and remove running Dream Managers by way of MasterController once we feel there are too many and game performance is being impaired. But the Dreamer mod is not the one that causes this effect, it will happen with or without Dreamer in place.
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