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6 years ago
"SuzyCue72;c-17533737" wrote:"McTosh;c-17533671" wrote:"SuzyCue72;c-17533632" wrote:
It sounds as if you don't think that the GTX 1050 (mobile) is powerful enough to handle TS3 with all its content? It would be interesting to know exactly what you base that opinion/assumption on.
It's not GPU that's the problem. Any old GPU made in the last 15 years can run sims 3 just fine.
The 2 problems are CPU and RAM.
Sims 3 is only 32bit, which means it can only use 4gb of ram. No matter what hardware you have or what you do it will never be able to use more than 4gb of ram and that's the biggest problem of running all eps, plus a large world, plus mods etc. 4gb doesn't go very far!
the other problem though to a much lesser extent is CPU. sims 3 wasn't made for multithreading, which most modern processors are made for. Single core.
No, I wouldn't go that far, but I have six years of personal experience from successfully running the whole TS3 with all its content, (all EPs, SPs and everything from the Store) on computers with four different GPUs: GTX 550 Ti, GTX 760 (192 bit), GTX 770M and GTX 860M, and they're all both older and weaker than the GTX 1050 mobile, so I'm pretty sure the 1050 wouldn't have any problems either. But you never know for sure until you've tried it yourself. The CPUs on the above mentioned computers are all fairly strong Intel i7:s, that may have something to do with it too.
The game was made in 2009, and the graphics weren't exactly Crysis levels even back then. The graphics aren't intensive at all. I think my original card back when I first bought the game was a HD 4850 or even a 3970 I can't remember, and would run it on max. Literally 15 year old GPUs now.
GPUs really aren't the problem in this game, it really is just the 32bit binary that's the problem. I'm not lying. You can have a NASA supercomputer for all the game cares, it'll still never use more than 4gb of RAM.
And it doesn't matter if you have an i7 or an i3, it still won't multithread.
I run all EPS, with minimum lag, but on large worlds, after several generations, you really start to notice some little freezes here and there. It's unavoiadable, only so much ram to go around. (4gb of it).
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