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nitroglycol4104's avatar
5 years ago

EA really doesn't want sim to kill sim

So we all know of ways of killing sims (locking them in a room and deleting the door, etc). But actually doing it by the actions of another sim without going into buy/build mode is not easy. I decided to try using the door lock feature added in UL, and it worked... sort of.

You see, I created a household of two of my CAS sims (Paul Bateman and Karla Horton, both with the Evil trait) and built them a house with some rooms in the basement. Then I got the university mascot to go into one of those rooms, and locked the door... but the mascot eventually teleported out.

Second attempt: I added another sim to my household (another CAS sim, named Phoebe Lay). Again, I put Phoebe in one of the basement rooms and locked the door; eventually she starved to death (not before saying her own name a few times LOL). But Paul and Karla spent the next couple of days spontaneously bursting into tears (even though they had positive moodlets from "seeing sim suffer" that was outweighed by the "witnessing death" moodlet).

I tried using the roommate feature instead (thinking that maybe there's less of an emotional bond between roommates than between full-on household members). And they starved, but again Paul and Karla are spontaneously crying over mere acquaintances, despite being evil. It's almost as if they feel guilty - or like EA wants to make you feel guilty for doing that.

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