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username12333's avatar
2 years ago

Finalizing a world - a few questions

Hello! After years and years and years of trying (and failing), I can finally say that I am almost done with my first world! I had to settle for a “small” map, but maybe a bigger world will come one day. B)


Well, to be honest, there's still a lot to be done, but I do have some questions swirling about in my head and I hope you can help me:

1. Ever since I switched to the EA App, I haven't been able to use the Edit in Game function, which means I can't build on lots. The workaround I've come up with involves placing down empty lots in CAW, exporting and installing my world in my game, building all the residential and community lots, and then sharing the save file. My understanding is that, if other players download both the ''blank'' world (for example, from the Exchange) and the save file, they should be able to play in my world with all the residential and community lots I've built?

2. I would like my world to be populated. If I create households and move them into different residential lots in my world, and then upload the save file, will the Sims I’ve moved into the world appear in the game if someone downloads the save file?

3. In relation to the above, I was planning on “playing” a bit with my created Sims, to give them some skills, careers and relationships that will reflect their biographies and the “lore” of the world; perhaps I’d also like to put some items into their inventories. Assuming that the world will be populated if you download the save file, will those skills, inventory items, relationships, etc. also carry over to the save file installed in other player’s games? Has anyone used this method of populating the world before and are there any pitfalls I should be aware of?

4. The last question concerns spawners. My plan is to scatter different gem/seed/bug/saltwater fish spawners in “empty” areas of the world (glades, hidden nooks, the coast…), but I also want collectibles to spawn on lots (for example, the graveyard, parks...). Is it better to simply cover my world in spawners where I see fit and THEN build the appropriate lots on top of these spawners, or will laying down the lots override/delete the spanwers placed in CAW? I know that spawners can be placed using the Debug category in Build mode, but what is the relation between the Build mode Debug spawners, and the spawners placed in CAW? Do they combine and coexist, or does one cancel the other?



Any help greatly appreciated!

4 Replies


  • @Iwanalogin

    Regarding the save file:
    Yes, anything you build in your save file will be included when another Simmer downloads both the world file and your save file.

    Any Sims you add to your save file will be available as is to those Simmers as well. I have done this with my Alryne Valley world and the uploaded save. Skills and relationships will carry over to other Simmers. I don't remember whether any of my population had items in their inventories, but I'm sure that whatever they have in inventory will be included in the save file just as it was when you saved the game. Essentially, whatever is in your game when you upload the save file for others to use will be available to the other Simmers when they download your save file. If you make further modifications to your game that you wish to share with others, you would need to upload a new save file.

    Keep in mind that any time that you spend in the game working on skills, etc., will run the game time clock. So if you spend eight game days working on skills, the game clock will read week 2 day 1. I don't think you can set it back to the beginning.
  • Concerning spawners: these are the same objects no matter if you place them on or off lot, in game or in CAW. They will just coexist. The only difference is that on lot you have control over them, i.e. you can remove them or add others etc. even in an ongoing game. That's not possible if you place them in CAW. Placing lots on top of spawners won't override them. They will just be out of your control but work as expected.

    I usually use both methods. I place most spawners in CAW (off lot), but some on lots (using spawners from Debug catalogue) while I build the lot. Generally, don't place too many of them, no matter if on or off lot. Too many spawners can noticeably add to lag. Also, if you place spawners on a lot, make sure to double check on them if you replace or rotate the lot. They tend to duplicate in this case.

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