Forum Discussion

  • There were a lot of growing pains with that app during its development. Also, it would not be possible to once and for all account for all of the newest cards and device IDs as new ones are constantly being released. But it's worth a try for those who are struggling to get their cards formally recognized by editing the sgr files themselves.
  • Much of that page is helpful but there are a number of things on it that, I'm sorry, are either not advised for everyone to try or (as in Item 4 and what follows) are just plain incorrect.
  • No, not that way. TS3 has been Large Address Aware (LAA) on Windows ever since Patch 1.17 was released alongside of Late Night in late 2010. On systems with enough RAM available, it will reach for up to just short of 4 GB all by itself if/when it needs to. The actual limit due to some overhead is ~3.7 GB, beyond that crashes or Error12s upon trying to save will ensue. That is the best a 32-bit application can ever do; EA never produced a 64-bit version of the game for us to play. The Mac version has its own 2 GB RAM restriction for other reasons that cannot be overcome no matter how much the player has installed or what settings they change.

    The .ini file mentioned does not affect RAM usage even though it looks like that is what it is saying. That is the theoretical upper limit to the game's script heap and by default it says 20 GB (not 2 GB). Changing that to 40 GB is not to be recommended although it might not do much harm either. Only the game's developers would know why 20 GB was selected for that upper limit, but there may have been a very good reason for that.

    The sub-sections that follow discuss how to allocate more video memory to the game. TS3 can only make use of 800 MB of vram due to its programming, it is an over ten year old game after all, so I'm not really sure what the point of that is. They also discuss how to set the game to use higher defaults for lower-end CPUs. That's great if the CPU is not recognized by the game as a powerful enough one when it truly is. But if done on what are really lower-end processors thus bypassing the intention of the throttling feature, that will potentially make them work harder than they are designed to.