Forum Discussion
mw1525
7 years agoSeasoned Ace
@Auroraskies - Thank You.
Firstly, in order for a Sim to be a doctor in my worlds they must master the following skills:
1- Logic
2- Cooking
3- Gardening
4- Fishing
**And have Charisma skill at least level 3 before entering the hospital to work.
All of my doctors keep their rabbit hole jobs while also taking care of my town's population. After work, I send them on their weekly rounds to visit their patients at home. Knowing all of the townie Sims work schedules help me know when best to send my doctors on their rounds. Unless the patient is an infant or a toddler, I can direct the patient to go to whichever venue I need for them at by using the 'Go Here with...' command. I like using the 'House Call' method of doctoring because it allows me (my Sim) to meet and interact with multiple patients on a single visit. Doing things this way allows my Sims to keep their relationship levels up. Plus, I can get a feel for what is happening in the townie's home.
My medical folks all have a doctor's bag which contains life saving supplies to help a struggling Sim without me having to switch to their household. Life Fruit, Death Flowers, Deathfish, various elixirs.
Each of my townie homes (that I rotate to) has an active 'Medicine Cabinet', which contains Death Flowers (only my doctors can give those out), Life fruits and whichever elixirs may be needed for that house hold such as Job Booster, Invigorating Elixir, Vampiric Sunscreen and, other things like that). Items are placed in the 'storage' when I prepare to leave a household to keep the game from getting rid of them.
My Military base has everything Sims 'in-training' could need right on the barracks. The military doctor also resides there to handle things (illnesses/fatigues/mood issues etc.) as they arise.
When it comes to keeping townies healthy (and reasonably happy), I have several things in play. Every job in my worlds work hand in hand with every other profession, career or job. I don't mind plump, chubby or even moderately fat Sims, it's when the game has pushed the size slider to the extreme do I send my GP in help out.
Medical Bills are generated once a month (by me) and money is properly transferred using this mod:
Online Banking Mod"
http://modthesims.info/download.php?t=438835
ATS3 Chest-Like Storage Containers:
(used to keep supplies safe when I'm not actively playing a household.)
https://aroundthesims3.com/objects/function_storage_misc_01.shtml
Firstly, in order for a Sim to be a doctor in my worlds they must master the following skills:
1- Logic
2- Cooking
3- Gardening
4- Fishing
**And have Charisma skill at least level 3 before entering the hospital to work.
All of my doctors keep their rabbit hole jobs while also taking care of my town's population. After work, I send them on their weekly rounds to visit their patients at home. Knowing all of the townie Sims work schedules help me know when best to send my doctors on their rounds. Unless the patient is an infant or a toddler, I can direct the patient to go to whichever venue I need for them at by using the 'Go Here with...' command. I like using the 'House Call' method of doctoring because it allows me (my Sim) to meet and interact with multiple patients on a single visit. Doing things this way allows my Sims to keep their relationship levels up. Plus, I can get a feel for what is happening in the townie's home.
My medical folks all have a doctor's bag which contains life saving supplies to help a struggling Sim without me having to switch to their household. Life Fruit, Death Flowers, Deathfish, various elixirs.
Each of my townie homes (that I rotate to) has an active 'Medicine Cabinet', which contains Death Flowers (only my doctors can give those out), Life fruits and whichever elixirs may be needed for that house hold such as Job Booster, Invigorating Elixir, Vampiric Sunscreen and, other things like that). Items are placed in the 'storage' when I prepare to leave a household to keep the game from getting rid of them.
My Military base has everything Sims 'in-training' could need right on the barracks. The military doctor also resides there to handle things (illnesses/fatigues/mood issues etc.) as they arise.
When it comes to keeping townies healthy (and reasonably happy), I have several things in play. Every job in my worlds work hand in hand with every other profession, career or job. I don't mind plump, chubby or even moderately fat Sims, it's when the game has pushed the size slider to the extreme do I send my GP in help out.
Medical Bills are generated once a month (by me) and money is properly transferred using this mod:
Online Banking Mod"
http://modthesims.info/download.php?t=438835
ATS3 Chest-Like Storage Containers:
(used to keep supplies safe when I'm not actively playing a household.)
https://aroundthesims3.com/objects/function_storage_misc_01.shtml
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