"DivinylsFan;c-18331751" wrote:
Maybe even though one nose is carefully tweaked to a certain unique shape in CAS, its general type of shape could be recessive or dominant assigned by the game, or maybe the success of a founding sim could strengthen their facial genetics, like aristocrats ... and work similar to hair and eye colour
This ^^ was a suggestion of how facial features skipping generations could work in the future. The added complexity only being in the way they are assigned into types. Then the dominant and recessiveness part of the genetics-programming would use the same technology as hair and eye colour. Doesn't sound too complex to me.
There is a setting in nraas' story progression about the facial blending. I'm pretty sure it also includes a setting about the grandparents. Without that mod, or with it, I'm wondering whether custom hairs and eyes get assigned to their base and then follow a formula of dominance and recessiveness. If it actually was a part of Sims 3 with the facial features and my vague memory of reading it somewhere ages ago is correct, then that might be how noses, chins etc work. I wonder if I played without that mod if the grandparents' genetics would come through more often. Or how well it would work if I tweaked that option to a greater percentage chance of the grandparents' genetics.