Forum Discussion
6 years ago
Some really good advice being given here. As for the levels of control that NRaas StoryProgression offers, you may wish to have a look at what can be done with Rotational Castes. Many of us use this or a similar system to manage multiple households within the same world. Even if you have no idea how to leverage castes right away, the idea would be to see what is possible and may be wanted further down the road.
http://www.nraas.net/community/Story-Progression-Rotational-Caste-Settings
With NRaas Traveler, we also have the option of playing multiple connected worlds within the same game, although only one world is actively simulated at any given time. I have 16 such connected worlds in my one ongoing game, with "my" sims living in 5 of them (the rest are assorted vacation and other destinations). I keep making the storylines cross over; there is no need to have 5 or more separate games if one doesn't want that, so this can become yet another form of rotational play.
http://www.nraas.net/community/Traveler-FAQ
http://www.nraas.net/community/Story-Progression-Rotational-Caste-Settings
With NRaas Traveler, we also have the option of playing multiple connected worlds within the same game, although only one world is actively simulated at any given time. I have 16 such connected worlds in my one ongoing game, with "my" sims living in 5 of them (the rest are assorted vacation and other destinations). I keep making the storylines cross over; there is no need to have 5 or more separate games if one doesn't want that, so this can become yet another form of rotational play.
http://www.nraas.net/community/Traveler-FAQ
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