Forum Discussion
karritz
5 years agoLegend
@Jeansoo when I got the badge for a single sim to have 15 babies I made a male sim and 5 female sims with the badge in mind. I forget the exact traits I gave them but they all had traits that I thought would make them all co-operative. I planned for each of the 5 females to have 3 babies. But one of them got upset after having 2 babies and refused to have anything more to do with him so I got another one of the females to have an extra baby. I think you probably need to be logged into the website to get the badge recognised and awarded.
As for the challenge I'm working on now, it is not easy to get. Others have managed to get it and as far as I can work out the sim who is to be the grandparent must live in the same house all of the time. You must be logged into the website at all times. Once the 30 grandchildren have been born the grandmother must have another child. It doesn't matter if they adopt. I think the active household has to be the grandparent's household throughout the births of all 30 grandchildren. I've made a game of it and I've been teaching them all skills and making them get their lifetime wishes. I've also made spouses for each of the 15 children (some spouses still to be made). The spouses I'm making are each made specifically for each of the 15 by making sure they share 2 or more traits. with the exception of the first spouse, I made sure all of the spouses I've made have the 'Surrounded by Family' lifetime wish and I make sure they all are family oriented. Some are nurturing too.
To add to the fun, in all of my games I have my mods set to ensure every sim born in my active household will get an imaginary friend doll at birth. The world I've got the game in is very underpopulated. I decided to populate the world by getting the household members to make their imaginary friend real and teaching the now real imaginary friends a few skills and making them read a few recipes and fishing bait books and then moving them out to become townies. The town is becoming quite lively with various single sims finding partners from around town and some have started having babies.
As for the old game that had the but I couldn't fix way back in 2010. Well I now have mods and I managed to fix the problem within minutes of opening the game. That's how I recorded the video.
As for the game quitting. I have that sometime too. I tend to save as soon as a few of my sims have made some progress or if something significant has happened. Then after saving 2 or 3 times I will quit and reload. This takes a bit of time but I find I lose a lot less progress this way. I have mostly stopped a sudden shutdown, and if I do get a shutdown it is always because I decided to try to do just a little bit more before closing and reloading. I've also eliminated error 12 from happening. But when I save I always go to a part of the world where there are no houses or sims. This seems to release memory and significantly increases my chances of having a successful save without having to deal with Error 12.
I also speed up loading times and reduce memory tied up with background issues by getting rid of the FeaturedItems folder and replacing it with an empty text file named FeaturedItems
I wish you best of luck with your future challenges.
As for the challenge I'm working on now, it is not easy to get. Others have managed to get it and as far as I can work out the sim who is to be the grandparent must live in the same house all of the time. You must be logged into the website at all times. Once the 30 grandchildren have been born the grandmother must have another child. It doesn't matter if they adopt. I think the active household has to be the grandparent's household throughout the births of all 30 grandchildren. I've made a game of it and I've been teaching them all skills and making them get their lifetime wishes. I've also made spouses for each of the 15 children (some spouses still to be made). The spouses I'm making are each made specifically for each of the 15 by making sure they share 2 or more traits. with the exception of the first spouse, I made sure all of the spouses I've made have the 'Surrounded by Family' lifetime wish and I make sure they all are family oriented. Some are nurturing too.
To add to the fun, in all of my games I have my mods set to ensure every sim born in my active household will get an imaginary friend doll at birth. The world I've got the game in is very underpopulated. I decided to populate the world by getting the household members to make their imaginary friend real and teaching the now real imaginary friends a few skills and making them read a few recipes and fishing bait books and then moving them out to become townies. The town is becoming quite lively with various single sims finding partners from around town and some have started having babies.
As for the old game that had the but I couldn't fix way back in 2010. Well I now have mods and I managed to fix the problem within minutes of opening the game. That's how I recorded the video.
As for the game quitting. I have that sometime too. I tend to save as soon as a few of my sims have made some progress or if something significant has happened. Then after saving 2 or 3 times I will quit and reload. This takes a bit of time but I find I lose a lot less progress this way. I have mostly stopped a sudden shutdown, and if I do get a shutdown it is always because I decided to try to do just a little bit more before closing and reloading. I've also eliminated error 12 from happening. But when I save I always go to a part of the world where there are no houses or sims. This seems to release memory and significantly increases my chances of having a successful save without having to deal with Error 12.
I also speed up loading times and reduce memory tied up with background issues by getting rid of the FeaturedItems folder and replacing it with an empty text file named FeaturedItems
I wish you best of luck with your future challenges.
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